- Introduced the two-times upscale specification detailing requirements for unified output, fixed model presets, arbitrary dimensions, and consistent job behavior. - Added scenarios for existing models, repeated upscale, and handling of alpha preservation. - Created the unified depth plane specification outlining geometry modes, stable interface, and asset evaluation. - Defined scenarios for mode switching, relief and camera preservation, and validation of delivered assets.
1.4 KiB
1.4 KiB
Why
Convert to Panorama currently rejects any image whose pixel dimensions are not exactly 2:1, so even a nearly compliant panorama cannot be processed. Panorama conversion should accept arbitrary static image aspect ratios by preparing a valid 2:1 input automatically while making the loss of edge content visible to the user.
What Changes
- Accept static panorama source images regardless of their original aspect ratio.
- Center-crop the source to the largest integer-pixel 2:1 region before preparing both the AI analysis input and panorama color material.
- Report a warning when any rows or columns are removed, including the original and cropped dimensions.
- Preserve the existing behavior without a warning when the source dimensions are already exactly 2:1.
- Continue rejecting animated or unusably small images that cannot produce a positive 2:1 crop.
Capabilities
New Capabilities
panorama-input-cropping: Defines validation, centered 2:1 crop selection, prepared panorama inputs, and user warning behavior.
Modified Capabilities
None.
Impact
- Affects the Blender-side Convert to Panorama operator and shared material color input preparation used by its job submission.
- Adds focused operator and image-preparation tests for wide, tall, odd-width, already-2:1, animated, and unusably small inputs.
- Does not change the panorama job protocol, server geometry pipeline, model dependencies, or node assets.