"""Evaluate complete-image projection and rectangular surface topology.""" import bpy import numpy as np import pytest from nodes.groups.image_plane import build_image_plane_group from nodes.groups.image_depth_plane import build_image_depth_plane_group from nodes.groups.image_relief_plane import build_image_relief_plane_group @pytest.fixture def surface(): return create_surface("DEPTH") @pytest.fixture def relief(): return create_surface("RELIEF") def create_surface(plane_type): bpy.ops.wm.read_factory_settings(use_empty=True) plane = build_image_plane_group() builder = build_image_depth_plane_group if plane_type == "DEPTH" else build_image_relief_plane_group group = builder(plane) mesh = bpy.data.meshes.new("Rectangle") mesh.from_pydata([(-2, 0, -1), (2, 0, -1), (2, 0, 1), (-2, 0, 1)], [], [(0, 1, 2, 3)]) material = bpy.data.materials.new("Image") mesh.materials.append(material) obj = bpy.data.objects.new("Surface", mesh) bpy.context.collection.objects.link(obj) modifier = obj.modifiers.new("Surface", "NODES") modifier.node_group = group image = bpy.data.images.new("Camera", width=16, height=8, float_buffer=True) image.colorspace_settings.name = "Non-Color" image.alpha_mode = "CHANNEL_PACKED" yy, xx = np.mgrid[:8, :16] # Camera principal point is deliberately off center; Y points down. pixels = np.ones((8, 16, 4), dtype=np.float32) pixels[..., 0] = ((xx + 0.5) - 5) / 4 pixels[..., 1] = (3 - (yy + 0.5)) / 4 pixels[..., 2] = 2 + (xx + 0.5) / 16 pixels[..., 3] = 1 image.pixels.foreach_set(pixels.ravel()) inputs = {item.name: item for item in group.interface.items_tree if item.item_type == "SOCKET" and item.in_out == "INPUT"} def set_value(name, value): modifier[inputs[name].identifier] = value obj.update_tag(refresh={"DATA"}) bpy.context.view_layer.update() for name, value in (("Subdivide", 2), ("Depth Image", image), ("Uniform Scale", 0.5), ("Reference Depth", 1.2), ("Depth Scale", 0.0), ("Thickness", 0.0)): set_value(name, value) if "Depth Offset" in inputs: set_value("Depth Offset", 0.0) if "Boundary Smooth" in inputs: set_value("Boundary Smooth", 0) if "Depth Split" in inputs: set_value("Depth Split", 0.0) return obj, set_value, plane, inputs, image def evaluated(obj): result = obj.evaluated_get(bpy.context.evaluated_depsgraph_get()) mesh = result.to_mesh() try: return ( np.array([v.co[:] for v in mesh.vertices]), [tuple(face.vertices) for face in mesh.polygons], np.array([value.uv[:] for value in mesh.uv_layers["UVMap"].data]) if mesh.uv_layers else np.empty((0, 2)), [material.name if material else None for material in mesh.materials], [face.material_index for face in mesh.polygons], [attr.name for attr in mesh.attributes], ) finally: result.to_mesh_clear()