"""Build, arrange, and save the bundled node library.""" from pathlib import Path import bpy from .arrangement.arrange import arrange_nodes from .groups.image_plane import build_image_plane_group from .groups.image_depth_plane import build_image_depth_plane_group from .groups.image_relief_plane import build_image_relief_plane_group from .groups.image_cutout import build_image_cutout_group from .groups.image_depth_cutout import build_image_depth_cutout_group from .groups.image_depth_balloon import build_image_depth_balloon_group from .groups.image_layer import build_image_layer_group from .groups.image_depth_layer import build_image_depth_layer_group from .groups.shadeless import build_shadeless_group from .groups.image_depth_panorama import build_image_depth_panorama_group OUTPUT_PATH = Path(__file__).resolve().parents[2] / "src/anyimage/assets/O_AnyImage.blend" def build_node_groups(): """Build each asset once in dependency order.""" image_plane = build_image_plane_group() return [ build_image_depth_panorama_group(), image_plane, build_image_depth_plane_group(image_plane), build_image_relief_plane_group(image_plane), build_image_cutout_group(), build_image_depth_cutout_group(), build_image_depth_balloon_group(), build_image_layer_group(), build_image_depth_layer_group(), build_shadeless_group(), ] def main(): bpy.ops.wm.read_factory_settings(use_empty=True) bpy.context.preferences.filepaths.save_version = 0 for node_group in build_node_groups(): if node_group.bl_idname == "GeometryNodeTree": arrange_nodes(node_group) OUTPUT_PATH.parent.mkdir(parents=True, exist_ok=True) bpy.ops.wm.save_as_mainfile(filepath=str(OUTPUT_PATH), check_existing=False) if __name__ == "__main__": main()