"""Render optional geometry weights against ordinary normal map strength.""" import bpy import numpy as np import pytest from anyimage.operators.cutout_tool.shape import NORMAL_REDUCTION_ATTRIBUTE_NAME from tests.support.materials import image_layer @pytest.mark.parametrize('engine', ['CYCLES', 'BLENDER_EEVEE_NEXT']) @pytest.mark.parametrize('domain', ['POINT', 'FACE']) def test_normal_scale_preserves_missing_and_zero_weights(image_layer, engine, domain, tmp_path): scene = bpy.context.scene scene.render.engine = engine scene.cycles.device = 'CPU' scene.cycles.samples = 1 scene.cycles.use_denoising = False scene.render.resolution_x, scene.render.resolution_y = 320, 64 scene.render.resolution_percentage = 100 scene.render.image_settings.file_format = 'OPEN_EXR' scene.render.image_settings.color_depth = '32' scene.render.filepath = str(tmp_path / 'normal_scale.exr') bpy.ops.object.camera_add(location=(0, 0, 10)) scene.camera = bpy.context.object scene.camera.data.type = 'ORTHO' scene.camera.data.ortho_scale = 10 for mode_index, space in enumerate(('TANGENT',)): shared = None for weight_index, weight in enumerate((None, 0.0, 0.4, 1.0, 2.0)): column = mode_index * 5 + weight_index for reference in (False, True): bpy.ops.mesh.primitive_plane_add( size=.8, location=(column - 4.5, .5 if reference else -.5, 0), ) obj = bpy.context.object obj.data.uv_layers.active.name = 'UVMap' if weight is not None and not reference: attr = obj.data.attributes.new(NORMAL_REDUCTION_ATTRIBUTE_NAME, 'FLOAT', domain) for item in attr.data: item.value = 1.0 - weight if not reference and shared is not None: obj.data.materials.append(shared) continue material = bpy.data.materials.new(f'{space} {weight} {reference}') material.use_nodes = True nodes, links = material.node_tree.nodes, material.node_tree.links nodes.clear() normal = nodes.new('ShaderNodeNormalMap' if reference else 'ShaderNodeGroup') color = (.7, .65, .9, 1) if reference: normal.space = space normal.inputs['Color'].default_value = color normal.inputs['Strength'].default_value = .5 * (1 if weight is None else weight) else: normal.node_tree = image_layer normal.inputs['Object Space'].default_value = space == 'OBJECT' normal.inputs['Normal'].default_value = color normal.inputs['Normal Scale'].default_value = .5 shared = material encode = nodes.new('ShaderNodeVectorMath') encode.operation = 'MULTIPLY_ADD' encode.inputs[1].default_value = (.5, .5, .5) encode.inputs[2].default_value = (.5, .5, .5) links.new(normal.outputs['Normal'], encode.inputs[0]) emission = nodes.new('ShaderNodeEmission') output = nodes.new('ShaderNodeOutputMaterial') links.new(encode.outputs[0], emission.inputs['Color']) links.new(emission.outputs[0], output.inputs['Surface']) obj.data.materials.append(material) bpy.ops.render.render(write_still=True) rendered = bpy.data.images.load(scene.render.filepath, check_existing=False) try: pixels = np.array(rendered.pixels[:]).reshape(64, 320, 4) columns = np.arange(5) * 32 + 16 np.testing.assert_allclose(pixels[16, columns, :3], pixels[48, columns, :3], atol=2e-4) assert np.linalg.norm(pixels[16, 16, :3] - pixels[16, 48, :3]) > .01 finally: bpy.data.images.remove(rendered)