Commit Graph

3 Commits

Author SHA1 Message Date
nan
31074bd511 Add tests and implement boundary smoothing and cutout functionality
- Introduced tests for boundary smoothing in `test_boundary_smoothing.py`, verifying that smoothing reduces stair-step artifacts while preserving boundary integrity.
- Added tests for cutout boundary behavior in `test_cutout_boundary.py`, ensuring proper handling of boundary triangles and normal blending.
- Created `test_temporary_attributes.py` to check the cleanup of temporary attributes across depth modifier branches, ensuring no warnings are raised.
- Implemented point culling functionality in `test_validity.py`, confirming that invalid points are removed without affecting adjacent geometry.
- Developed boundary smoothing logic in `boundary_smoothing.py`, allowing for depth smoothing while maintaining edge integrity.
- Added cutout boundary management in `cutout_boundary.py`, including functions for removing boundary triangles and tapering thickness profiles.
- Implemented validity checks in `validity.py` to ensure proper deletion of invalid vertices and associated wire edges.
2026-09-11 20:37:20 +08:00
nan
489003c2cc Add new tests and functionality for image processing and geometry handling
- Introduced color_image.py for preparing standalone color images for tests.
- Added hdr_image.py to create HDR textures for testing.
- Implemented test_image_depth_panorama.py to evaluate panorama topology, UVs, and depth discontinuities.
- Created test_shadeless.py to validate the opacity and HDR color endpoints of the Shadeless group.
- Developed moge3_export.py for exporting dynamic MoGe-3 backbone and ONNX graphs.
- Added material.py to inherit material slots onto generated geometry.
- Built image_depth_panorama.py to construct a quad panorama with depth separation and sampling.
2026-09-10 14:42:17 +08:00
nan
89087fc2e2 feat: Add new Geometry Nodes groups for image relief and shadeless shader
- Implemented the "O Image Relief Plane" Geometry Nodes group to create a fixed-base image relief using depth images and various parameters.
- Created the "O Shadeless" shader node group to display color without scene lighting while preserving shadows and reflections.
- Introduced a preview feature for node groups, allowing for interactive visualization of node arrangements in an HTML format.
- Added a template HTML file for rendering node previews with customizable views and controls.
2026-09-09 21:24:57 +08:00