- Implemented a preview tool for rectifying images with interactive aspect controls in `preview.py`.
- Added tests for depth metadata loading to ensure consistent schema usage in `test_depth_metadata.py`.
- Developed comprehensive tests for cutout calibration processes in `test_cutout_calibration.py`, including stability checks and depth calibration.
- Created tests for frame compositing operations in `test_frame_compositing.py`, ensuring correct handling of depth and transparency.
- Introduced material slot inheritance functionality in `material_slots.py` to manage geometry material assignments.
- Built shared shader nodes for material processing in `shader.py`, including roughness and bump mapping setups.
- Added validation documentation for AI model tiers.
- Introduced `background.py` for background removal logic, including inference functions for alpha and foreground extraction.
- Created `onnx_birefnet.py` to handle BiRefNet model sessions and alpha inference.
- Developed tests for background models, ensuring proper dispatch and session reuse.
- Added tests for BiRefNet ONNX model to validate alpha output and error handling for invalid values.
- Implemented model export scripts for BiRefNet and HAT Sharper, ensuring proper weight compression and licensing.
- Created `deform_sampling.py` for deformable convolution operations used in BiRefNet.
- Added utility functions for compressing ONNX weights without altering graph arithmetic.
- Introduced a reference plane node for depth field adjustments in geometry processing.
- Introduced new utility functions in common nodes for evaluating fields and capturing attributes.
- Simplified volume field calculations in image depth cutout and panorama groups by utilizing new utility functions.
- Enhanced readability and maintainability of the image depth cutout and panorama node groups by removing redundant code and improving function usage.
- Adjusted default values for thickness and depth scale in image relief plane group for better user experience.
- Improved handling of geometry attributes and connections in image depth plane group to streamline processing.
- Implemented the "O Image Relief Plane" Geometry Nodes group to create a fixed-base image relief using depth images and various parameters.
- Created the "O Shadeless" shader node group to display color without scene lighting while preserving shadows and reflections.
- Introduced a preview feature for node groups, allowing for interactive visualization of node arrangements in an HTML format.
- Added a template HTML file for rendering node previews with customizable views and controls.