- Introduced new MoGe-2 depth plane group with geometry and material displacement options.
- Updated existing depth plane group to improve background depth handling and subdivision settings.
- Enhanced tests to validate MoGe-2 models and ensure proper integration with existing systems.
- Modified installation environment to include new dependencies for MoGe-2 and utils3d.
- Updated vendor lock file to include new artifacts for MoGe and utils3d.
- Refactored download and model handling to accommodate new MoGe-2 models.
- Improved validation scripts for depth plane assets to ensure compliance with new specifications.
- Implement tests for ben2 and da3 model caching to ensure models are reused for matching runtime keys.
- Verify service state management, including client registration, job cancellation, and client expiration.
- Test discovery file creation and removal based on service ownership.
- Ensure frame extraction functionality works without models and produces expected results.
- Renamed references from "AI Host" to "Backend Service" throughout the codebase for consistency.
- Updated the registration and unregistration of context menus to include the Outliner.
- Changed the job protocol versioning and related constants for clarity.
- Modified the runtime installation messages and error handling to reflect the new terminology.
- Adjusted the user interface labels and messages in panels and operators to align with the new Backend Service terminology.
- Updated tests to ensure they reflect the changes in naming and functionality.
- Changed default value for background depth in geometry nodes asset to -1.0 for better handling of depth planes.
- Updated NODE_GROUP_NAME from "O Refine DA3 Surface" to "O DA3 Surface".
- Introduced `remove_surface_background` function to filter out background faces and compact geometry.
- Enhanced `build_image_mesh` to conditionally remove background faces based on a new property.
- Added `snapform_remove_background` and `snapform_keep_original` properties to operators for better control over background handling.
- Updated UI to reflect new properties and improved resolution scaling logic.
- Refactored tests to cover new background removal functionality and ensure proper geometry handling.
- Adjusted geometry nodes and validation scripts to remove references to background handling.
- Implement test to ensure foreground preserves source RGB and Ben2 alpha in WorkerTest.
- Remove outdated tests related to background distance and original background depth.
- Update geometry node asset to reflect new naming conventions and structure.
- Introduce validation for depth plane asset, ensuring correct input/output configurations and attribute handling.
- Adjust confidence and edge parameters in geometry node asset to support a wider range of values.
- Implemented a new geometry nodes asset in `build_geometry_nodes_asset.py` to handle mesh refinement and topology fixing.
- Created a validation script in `validate_geometry_nodes_asset.py` to ensure the integrity and functionality of the geometry node group.
- Added input handling for various parameters including resolution, iterations, and smoothing options.
- Included checks for node group structure and attributes to validate the geometry processing pipeline.