- Introduced new test files for image layer, image plane, normal scale, object normal rotation, shadeless, and temporary attributes.
- Implemented tests to validate the behavior of alpha curves, depth layers, and normal scales in various rendering engines.
- Refactored import paths for node groups to align with the new directory structure.
- Added checks for temporary attribute lifetimes and ensured proper cleanup without warnings.
- Enhanced CLI commands to require the Blender group and validate the presence of generated node assets before packaging.
- Updated packaging scripts to enforce the existence of necessary assets, preventing build failures.
- Introduced a new proposal for depth cutout symmetry, allowing for the reuse of depth replacement and geometry operations.
- Added requirements for maintaining default thickness values for cutout nodes and ensuring proper initialization during object creation.
- Enhanced symmetry node to handle existing geometry, including alignment, mirroring, and boundary filling.
- Implemented fill smoothing to control the geometry of generated walls while preserving original surfaces.
- Created tests to validate the functionality of the new symmetry features against baseline geometry.
- Updated existing assets and node groups to support the new symmetry capabilities without introducing additional dependencies.
- Added a new proposal for boundary smoothing in the weight cutout process, differentiating between Split edges and Outline smoothing requirements.
- Introduced a new capability `cutout-boundary-smoothing` to control smoothing strength and default values.
- Updated specifications to define the behavior of boundary-specific smoothing strength and default settings.
- Created tasks to verify the implementation of boundary behavior and asset updates.
- Developed comprehensive tests for depth symmetry and normal scaling to ensure expected behavior and performance.
- Introduced new attributes for normal mapping to facilitate persistent face attributes sharing between depth symmetry and image materials.
- Built a new node group for O Image Depth Symmetry, integrating the new smoothing capabilities and ensuring compatibility with existing workflows.
- Introduced color_image.py for preparing standalone color images for tests.
- Added hdr_image.py to create HDR textures for testing.
- Implemented test_image_depth_panorama.py to evaluate panorama topology, UVs, and depth discontinuities.
- Created test_shadeless.py to validate the opacity and HDR color endpoints of the Shadeless group.
- Developed moge3_export.py for exporting dynamic MoGe-3 backbone and ONNX graphs.
- Added material.py to inherit material slots onto generated geometry.
- Built image_depth_panorama.py to construct a quad panorama with depth separation and sampling.
- Implemented the "O Image Relief Plane" Geometry Nodes group to create a fixed-base image relief using depth images and various parameters.
- Created the "O Shadeless" shader node group to display color without scene lighting while preserving shadows and reflections.
- Introduced a preview feature for node groups, allowing for interactive visualization of node arrangements in an HTML format.
- Added a template HTML file for rendering node previews with customizable views and controls.