- Implemented a preview tool for rectifying images with interactive aspect controls in `preview.py`.
- Added tests for depth metadata loading to ensure consistent schema usage in `test_depth_metadata.py`.
- Developed comprehensive tests for cutout calibration processes in `test_cutout_calibration.py`, including stability checks and depth calibration.
- Created tests for frame compositing operations in `test_frame_compositing.py`, ensuring correct handling of depth and transparency.
- Introduced material slot inheritance functionality in `material_slots.py` to manage geometry material assignments.
- Built shared shader nodes for material processing in `shader.py`, including roughness and bump mapping setups.
- Introduced color_image.py for preparing standalone color images for tests.
- Added hdr_image.py to create HDR textures for testing.
- Implemented test_image_depth_panorama.py to evaluate panorama topology, UVs, and depth discontinuities.
- Created test_shadeless.py to validate the opacity and HDR color endpoints of the Shadeless group.
- Developed moge3_export.py for exporting dynamic MoGe-3 backbone and ONNX graphs.
- Added material.py to inherit material slots onto generated geometry.
- Built image_depth_panorama.py to construct a quad panorama with depth separation and sampling.
- Added parameterized tests for image edit replacement to ensure alpha mode preservation.
- Refactored existing tests to utilize new image editing methods and improve clarity.
- Introduced new tests for image target functionality, ensuring proper handling of shared textures and context.
- Updated various tests to validate alpha mode handling across different scenarios.
- Improved undo/redo functionality in image operators to maintain state consistency.
- Added support for texture node actions, enhancing integration with Blender's node system.
- Ensured that image properties are preserved during operations and that invalid contexts are handled gracefully.