- Implemented viewport.py for handling 3D view projections, gestures, and overlay drawing.
- Created refine_image_selection.py to manage the refinement of gesture masks and output image bounds.
- Added selection module with refine_selection.py to process and crop images based on alpha channel visibility.
- Introduced __init__.py for selection module to expose refine_selection function.
- Implemented `build_mesh_plane.py` to create a geometry node group for mesh planes with customizable parameters.
- Created `build_shadeless.py` for a shader node group that displays color without scene lighting while preserving shadows and reflections.
- Added `validate.py` to validate the integrity of the newly created node groups and their inputs.
- Introduced `validate_cutout.py` to ensure the functionality of cutout node groups and their dependencies.
- Developed `validate_mesh_plane.py` to test the mesh plane creation and its modifier settings.
- Implemented a comprehensive test suite for the clipboard image module, covering various functionalities including operator registration, context handling, and image processing.
- Created a new mesh plane asset with customizable parameters and integrated it into the geometry node system.
- Developed a validation script to ensure the correct behavior of the mesh plane asset, including input handling and output verification.