Commit Graph

3 Commits

Author SHA1 Message Date
nan
5b2dc59f79 Implement arrangement framework for node groups
- Introduced `frames.py` to manage field complex calculations and their arrangement within node groups.
- Added functionality to create and remove field frames based on node arrangements.
- Developed `passages.py` to find unobstructed paths for connections around calculation frames.
- Implemented `references.py` to route shared results on peripheral tracks, ensuring efficient distribution of outputs.
- Created `sections.py` to reserve space for field calculations adjacent to geometry consumers.
- Added `sources.py` to position shared calculation sources effectively beside their distribution channels.
- Enhanced outline smoothing with `outline_smoothing.py` to adapt camera depth along original outlines.
2026-09-12 12:19:07 +08:00
nan
31074bd511 Add tests and implement boundary smoothing and cutout functionality
- Introduced tests for boundary smoothing in `test_boundary_smoothing.py`, verifying that smoothing reduces stair-step artifacts while preserving boundary integrity.
- Added tests for cutout boundary behavior in `test_cutout_boundary.py`, ensuring proper handling of boundary triangles and normal blending.
- Created `test_temporary_attributes.py` to check the cleanup of temporary attributes across depth modifier branches, ensuring no warnings are raised.
- Implemented point culling functionality in `test_validity.py`, confirming that invalid points are removed without affecting adjacent geometry.
- Developed boundary smoothing logic in `boundary_smoothing.py`, allowing for depth smoothing while maintaining edge integrity.
- Added cutout boundary management in `cutout_boundary.py`, including functions for removing boundary triangles and tapering thickness profiles.
- Implemented validity checks in `validity.py` to ensure proper deletion of invalid vertices and associated wire edges.
2026-09-11 20:37:20 +08:00
nan
89087fc2e2 feat: Add new Geometry Nodes groups for image relief and shadeless shader
- Implemented the "O Image Relief Plane" Geometry Nodes group to create a fixed-base image relief using depth images and various parameters.
- Created the "O Shadeless" shader node group to display color without scene lighting while preserving shadows and reflections.
- Introduced a preview feature for node groups, allowing for interactive visualization of node arrangements in an HTML format.
- Added a template HTML file for rendering node previews with customizable views and controls.
2026-09-09 21:24:57 +08:00