- Added a new cutout tool for selecting regions in images, allowing users to choose mesh shapes based on selected areas.
- Introduced depth generation capabilities for rasterized images, including normal data extraction.
- Created jobs for generating depth planes and region data, enhancing the AI data generation workflow.
- Developed a selection refinement process for cutout regions, improving accuracy in generated outputs.
- Established a new region module for handling rasterized image regions and their associated AI generation tasks.
- Enhanced node graph builders for asset generation, facilitating smoother integration of new features.
- Implemented `build_mesh_plane.py` to create a geometry node group for mesh planes with customizable parameters.
- Created `build_shadeless.py` for a shader node group that displays color without scene lighting while preserving shadows and reflections.
- Added `validate.py` to validate the integrity of the newly created node groups and their inputs.
- Introduced `validate_cutout.py` to ensure the functionality of cutout node groups and their dependencies.
- Developed `validate_mesh_plane.py` to test the mesh plane creation and its modifier settings.
- Implemented cotangent Poisson field and Poisson balloon profile in cutout_profile.py.
- Added teddy balloon heights calculation and related functions in cutout_teddy.py.
- Introduced interaction utilities for image editing in interaction.py.
- Developed depth normalization and analysis functions in cutout_depth.py.
- Created a validation script for cutout assets in validate_cutout_asset.py.
- Updated the naming convention for upscaled images to include underscores and file extensions.
- Renamed properties related to cutout pixel size to point spacing for clarity.
- Adjusted alpha region calculations to use a half-alpha threshold for better accuracy.
- Enhanced the handling of foreground mesh masks to consider half-alpha values.
- Introduced new functions for unbounded selections and cutout images, ensuring proper handling of source and selection images.
- Improved test coverage for cutout functionalities, including bounds mapping and alpha preservation.
- Updated tests to reflect changes in naming conventions and functionality adjustments.
- Introduced `test_cutout.py` to validate cutout pie menu behavior, image lasso options, and mesh detail calculations.
- Added `test_mesh.py` to ensure correct tangent normal rasterization, plane source topology, and depth surface evaluations.
- Created `test_mesh_blender.py` to verify material node groups, tangent baking, and local cutout building from Blender images.
- Implemented tests for handling alpha regions and ensuring geometry nodes maintain expected behavior.
- Added upscale operator to handle image upscaling by 4x using AI models.
- Introduced new jobs for upscale processing in the server, including debug and standard upscale jobs.
- Created a new ONNX model handler for upscale operations, supporting tiled inference and resource management.
- Updated tests to cover new upscale functionality, including input validation and output verification.
- Added documentation for the upscale feature, detailing usage and model options.
- Implemented the Image Perspective tool for editing image corners in Blender.
- Created a new operator `EditImagePerspective` to handle the perspective transformation.
- Added a preview feature for the perspective adjustment.
- Introduced the `ImagePolylineTool` for editing image masks with polylines.
- Developed backend support for Real-ESRGAN model inference, including ONNX integration.
- Added functionality for image masking and background removal.
- Created unit tests for the Real-ESRGAN ONNX model to ensure correct preprocessing and inference.
- Implemented ExtractImageRegion operator for extracting image regions using box or lasso selection.
- Added RemoveImageRegionBackground job for background removal from selected image regions.
- Created utility functions for polygon bounds, selection canvas creation, and applying selection masks.
- Integrated image processing using PIL and numpy for efficient pixel manipulation.
- Enhanced user experience with modal drawing and status updates during extraction.
- Implemented a comprehensive test suite for the clipboard image module, covering various functionalities including operator registration, context handling, and image processing.
- Created a new mesh plane asset with customizable parameters and integrated it into the geometry node system.
- Developed a validation script to ensure the correct behavior of the mesh plane asset, including input handling and output verification.
- Added depth.py for MoGe-2 depth sampling and balloon deformation functionality.
- Introduced validate_balloon_asset.py to validate balloon shape modifiers and material properties in Blender.
- Enhanced test_server.py with new unit tests for balloon depth analysis and job progress tracking.
- Updated existing tests to improve code clarity and maintainability.
- Changed the logic in `remove_background_faces` to keep only faces with all foreground vertices.
- Updated background job to save foreground images with a new naming convention (`color.0001.png`).
- Replaced `copy_frames` with `copy_color_images` in various jobs to ensure consistent image naming.
- Introduced a new function `copy_color_images` to handle the copying of images with a specific naming format.
- Updated the BEN2 model to save output images with a new prefix for better clarity.
- Modified tests to reflect changes in image naming and processing logic.
- Added a new shadeless node group for improved material handling in geometry nodes.
- Enhanced validation scripts to check for new image naming conventions and ensure proper functionality.
- Implemented surface generation functionality in `surface.py`, including geometry estimation and texture writing.
- Introduced media input handling in `input.py`, supporting image and video frame extraction.
- Added model management for geometry adapters in `models/__init__.py`.
- Created BEN2 and DA3 model inference logic in `ben2.py` and `da3.py`, respectively.
- Developed ONNX model inference utilities for BEN2 and DA3 in `onnx_ben2.py` and `onnx_da3.py`.
- Added support for MoGe-2 model inference in `moge2.py` with necessary ONNX utilities.
- Implemented output handling for depth and surface data in `depth.py` and `surface.py`.
- Created debug output utilities for DA3 and MoGe-2 predictions in `debug_da3.py` and `debug_moge2.py`.
- Enhanced ONNX runtime session management in `onnx_runtime.py`.
- Updated `__init__.py` files to include new modules and functions for better organization.
- Introduced ModelSpec dataclass to define model attributes.
- Added multiple models including DA3 Small, Base, Giant 1.1, Nested Giant Large 1.1, and MoGe-2 variants.
- Implemented functions to retrieve model details and metadata.
- Included BEN2 model specifications for background removal.
- Introduced `onnx_moge2.py` for MoGe-2 ONNX inference with NumPy post-processing.
- Added `onnx_ben2.py` for BEN2 ONNX inference with Pillow and NumPy preprocessing.
- Created `onnx_da3.py` for Depth Anything 3 inference with ONNX Runtime and NumPy.
- Implemented shared ONNX Runtime session helpers in `onnx_runtime.py`.
- Developed unit tests for server functionalities in `test_server.py`, including model caching and job management.
- Enhanced job server to handle frame extraction without requiring models.