- Introduced new test files for image layer, image plane, normal scale, object normal rotation, shadeless, and temporary attributes.
- Implemented tests to validate the behavior of alpha curves, depth layers, and normal scales in various rendering engines.
- Refactored import paths for node groups to align with the new directory structure.
- Added checks for temporary attribute lifetimes and ensured proper cleanup without warnings.
- Enhanced CLI commands to require the Blender group and validate the presence of generated node assets before packaging.
- Updated packaging scripts to enforce the existence of necessary assets, preventing build failures.
- Introduced tests for the Moge3 ONNX model, including input validation, inference, and caching mechanisms.
- Added tests for ONNX runtime configurations and session management.
- Implemented tests for image upscaling functionality using ONNX models, ensuring proper handling of alpha channels and memory management.
- Created tests for panorama generation, verifying depth and visibility metrics.
- Developed tests for prediction artifacts, ensuring correct depth and normal data handling.
- Added server job tests for background removal and depth plane geometry generation, validating input handling and output correctness.
- Included environment tests to ensure proper dependency management and CI configurations.