Add tests for image layer, image plane, inventory, saved layout, commands, documentation, manifest, and packaging
- Implement tests for image layer functionality including alpha curve and depth layer behavior. - Create tests for image plane evaluation and modifier input handling. - Add tests to verify the saved asset inventory and its persistence. - Introduce tests for the documentation command to ensure correct project version deployment. - Validate the extension manifest structure and required permissions. - Develop tests for the packaging process, ensuring correct platform handling and dependency management. - Enhance image depth plane group functionality with new split threshold input and surface processing.
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@@ -3,9 +3,12 @@
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import bpy
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from ..common.nodes import group_input as _group_input, interface_socket as _interface_socket
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from ..common.nodes import prepare_node_group
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from ..common.nodes import prepare_node_group, float_input
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from ..common.smoothing import expand_smooth
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from ..common.depth_surface import project_depth_surface, thicken_depth_surface, remove_surface_attributes
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from ..common.depth_surface import (
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project_depth_surface, thicken_depth_surface, remove_surface_attributes,
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split_depth_surface, store_surface_camera,
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)
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DEPTH_PLANE_NODE_GROUP_NAME = "O Image Depth Plane"
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@@ -62,6 +65,7 @@ def build_image_depth_plane_group(image_plane_group):
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validity_threshold.default_value = 0.9
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validity_threshold.min_value, validity_threshold.max_value = 0.0, 1.0
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validity_threshold.subtype = "FACTOR"
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float_input(group, "Split Threshold", 0.0, maximum=1, subtype="FACTOR", parent=options)
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data = group.interface.new_panel(name="Data", default_closed=True)
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uniform_scale = _interface_socket(
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group,
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@@ -99,33 +103,6 @@ def build_image_depth_plane_group(image_plane_group):
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texture.interpolation, texture.extension = "Linear", "EXTEND"
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links.new(uv.outputs["Attribute"], texture.inputs["Vector"])
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links.new(texture_input.outputs["Depth Image"], texture.inputs["Image"])
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depth_input = _group_input(nodes, {"Reference Depth", "Depth Scale"})
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surface = project_depth_surface(
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group, plane.outputs["Geometry"], texture.outputs["Color"],
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scale_input.outputs["Uniform Scale"], depth_input.outputs["Reference Depth"],
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depth_input.outputs["Depth Scale"],
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)
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shell_input = _group_input(nodes, {"Thickness", "Normal Smooth"})
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shell = thicken_depth_surface(
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group, surface, shell_input.outputs["Thickness"],
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normal_smooth=shell_input.outputs["Normal Smooth"],
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)
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positive = nodes.new("ShaderNodeMath")
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positive.operation = "GREATER_THAN"
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links.new(shell_input.outputs["Thickness"], positive.inputs[0])
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positive.inputs[1].default_value = 0
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choose = nodes.new("GeometryNodeSwitch")
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choose.input_type = "GEOMETRY"
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links.new(positive.outputs[0], choose.inputs["Switch"])
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links.new(surface, choose.inputs["False"])
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links.new(shell, choose.inputs["True"])
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clean = remove_surface_attributes(group, choose.outputs["Output"])
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# Preserve the repeated cap input independently of its display routing.
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cap = nodes.new("NodeReroute")
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links.new(nodes["Store Named Attribute.001"].outputs["Geometry"], cap.inputs[0])
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links.new(cap.outputs[0], nodes["Join Geometry"].inputs["Geometry"])
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projection_link = next(link for link in links if link.from_socket == plane.outputs["Geometry"])
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projection_input = projection_link.to_socket
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threshold_input = _group_input(nodes, {"Validity Threshold"})
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channels = nodes.new("FunctionNodeSeparateColor")
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channels.mode = "RGB"
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@@ -147,7 +124,35 @@ def build_image_depth_plane_group(image_plane_group):
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links.new(cull_controls.outputs["Valid Only"], cull.inputs["Switch"])
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links.new(delete.outputs["Geometry"], cull.inputs["True"])
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links.new(plane.outputs["Geometry"], cull.inputs["False"])
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links.new(cull.outputs["Output"], projection_input)
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split_input = _group_input(nodes, {"Split Threshold"})
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geometry = split_depth_surface(
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group, cull.outputs["Output"], texture_input.outputs["Depth Image"],
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split_input.outputs["Split Threshold"], scale_input.outputs["Uniform Scale"],
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)
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geometry, camera = store_surface_camera(
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group, geometry, texture.outputs["Color"], split_input.outputs["Split Threshold"],
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)
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depth_input = _group_input(nodes, {"Reference Depth", "Depth Scale"})
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surface = project_depth_surface(
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group, geometry, camera,
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scale_input.outputs["Uniform Scale"], depth_input.outputs["Reference Depth"],
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depth_input.outputs["Depth Scale"],
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)
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shell_input = _group_input(nodes, {"Thickness", "Normal Smooth"})
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shell = thicken_depth_surface(
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group, surface, shell_input.outputs["Thickness"],
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normal_smooth=shell_input.outputs["Normal Smooth"],
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)
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positive = nodes.new("ShaderNodeMath")
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positive.operation = "GREATER_THAN"
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links.new(shell_input.outputs["Thickness"], positive.inputs[0])
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positive.inputs[1].default_value = 0
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choose = nodes.new("GeometryNodeSwitch")
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choose.input_type = "GEOMETRY"
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links.new(positive.outputs[0], choose.inputs["Switch"])
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links.new(surface, choose.inputs["False"])
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links.new(shell, choose.inputs["True"])
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clean = remove_surface_attributes(group, choose.outputs["Output"])
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geometry = expand_smooth(
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group, clean, iterations_name="Smooth", weight_name="Smooth Weight",
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)
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