feat: Implement weight cutout boundary smoothing for image depth cutout
- Added a new proposal for boundary smoothing in the weight cutout process, differentiating between Split edges and Outline smoothing requirements. - Introduced a new capability `cutout-boundary-smoothing` to control smoothing strength and default values. - Updated specifications to define the behavior of boundary-specific smoothing strength and default settings. - Created tasks to verify the implementation of boundary behavior and asset updates. - Developed comprehensive tests for depth symmetry and normal scaling to ensure expected behavior and performance. - Introduced new attributes for normal mapping to facilitate persistent face attributes sharing between depth symmetry and image materials. - Built a new node group for O Image Depth Symmetry, integrating the new smoothing capabilities and ensuring compatibility with existing workflows.
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@@ -1,7 +1,7 @@
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"""Build O Image Depth Cutout."""
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import bpy
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from mathutils import Matrix
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from anyimage.operators.cutout_tool.shape import CUTOUT_Z_TO_X, NORMAL_SCALE_ATTRIBUTE_NAME
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from anyimage.operators.cutout_tool.shape import CUTOUT_Z_TO_X, NORMAL_REDUCTION_ATTRIBUTE_NAME
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from ..common.nodes import interface_socket, group_input, math_node, float_input, menu_switch, read_float_attribute, store_float_attribute, prepare_node_group, sample_field, evaluate_field
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from ..common.smoothing import expand_smooth
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from ..common.boundary_smoothing import smooth_cut_boundary
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@@ -235,7 +235,7 @@ def build_shell_position(group, position, front, is_shell, fields):
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links.new(control.outputs["Thickness"], clamp.inputs["Value"])
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t = clamp.outputs[0]
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radius = _math(group, "MULTIPLY", _math(group, "SUBTRACT", front_z, fields["center"]), t)
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rear = _math(group, "SUBTRACT", 1, read_float_attribute(group, "o_normal_scale"))
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rear = read_float_attribute(group, NORMAL_REDUCTION_ATTRIBUTE_NAME)
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rear_radius = _math(group, "MULTIPLY", rear, _math(group, "ADD", radius, distance))
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direction = vector("SUBTRACT", fields["normal"], (0, 0, 1))
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rear_shift = vector("SCALE", direction, rear_radius)
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@@ -277,7 +277,7 @@ def _build_depth_surface(group, geometry, controls):
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projection = project_depth_surface(
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group, geometry, camera, scale, controls.outputs["Reference Depth"], controls.outputs["Depth Scale"], split,
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)
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projection = smooth_cut_boundary(group, projection)
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projection = smooth_cut_boundary(group, projection, cut_vertex)
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# Clamped depth pixels can collapse adjacent outline samples after projection.
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edge = group.nodes.new("GeometryNodeInputMeshEdgeVertices")
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length = group.nodes.new("ShaderNodeVectorMath")
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@@ -309,7 +309,7 @@ def _build_depth_surface(group, geometry, controls):
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front = build_front_fields(group, volume, normal, normal_weight)
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shell_fields = build_shell_fields(group, projection, volume, is_shell, normal_weight)
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shell = thicken_depth_surface(
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group, projection, shell_fields["thickness"], back_mask=NORMAL_SCALE_ATTRIBUTE_NAME, weld_zero_thickness=True,
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group, projection, shell_fields["thickness"], back_mask=NORMAL_REDUCTION_ATTRIBUTE_NAME, weld_zero_thickness=True,
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)
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fields = {
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name: sample_field(group, projection, value, data_type, index=shell["source_index"])
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@@ -357,7 +357,7 @@ def build_image_depth_cutout_group():
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float_input(group, 'Reference Depth', 1.0, subtype='DISTANCE', parent=options)
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interface_socket(group, 'Depth Axis', 'INPUT', 'NodeSocketMenu', options).menu_expanded = True
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boundary_smooth = interface_socket(group, 'Boundary Smooth', 'INPUT', 'NodeSocketInt', options)
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boundary_smooth.default_value, boundary_smooth.min_value, boundary_smooth.max_value = 0, 0, 16
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boundary_smooth.default_value, boundary_smooth.min_value, boundary_smooth.max_value = 4, 0, 16
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boundary_smooth.description = 'Smooth geometry near the original outline and Depth Split edges. Zero disables boundary smoothing.'
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normal_smooth = interface_socket(group, 'Normal Smooth', 'INPUT', 'NodeSocketInt', options)
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normal_smooth.default_value, normal_smooth.min_value, normal_smooth.max_value = 64, 16, 512
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@@ -372,7 +372,7 @@ def build_image_depth_cutout_group():
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area.inputs[1].default_value = 0.01
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group.links.new(base.outputs['Cleanup Threshold'], area.inputs[0])
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cleaned = _island_cleanup(group, base.outputs['Geometry'], area.outputs[0])
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cleaned = store_float_attribute(group, cleaned, NORMAL_SCALE_ATTRIBUTE_NAME, 1.0, domain='FACE')
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cleaned = store_float_attribute(group, cleaned, NORMAL_REDUCTION_ATTRIBUTE_NAME, 0.0, domain='FACE')
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controls = group_input(group.nodes, set())
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geometry = _build_depth_surface(group, cleaned, controls)
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geometry = expand_smooth(group, geometry, iterations_name='Smooth', weight_name='Smooth Weight')
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