feat: Implement weight cutout boundary smoothing for image depth cutout

- Added a new proposal for boundary smoothing in the weight cutout process, differentiating between Split edges and Outline smoothing requirements.
- Introduced a new capability `cutout-boundary-smoothing` to control smoothing strength and default values.
- Updated specifications to define the behavior of boundary-specific smoothing strength and default settings.
- Created tasks to verify the implementation of boundary behavior and asset updates.
- Developed comprehensive tests for depth symmetry and normal scaling to ensure expected behavior and performance.
- Introduced new attributes for normal mapping to facilitate persistent face attributes sharing between depth symmetry and image materials.
- Built a new node group for O Image Depth Symmetry, integrating the new smoothing capabilities and ensuring compatibility with existing workflows.
This commit is contained in:
2026-09-14 12:44:20 +08:00
parent 09778c4b48
commit dc000e50b1
53 changed files with 1350 additions and 364 deletions

View File

@@ -2,6 +2,8 @@
from collections import defaultdict
from .branches import calculation_blocks
SHARED_GEOMETRY_USES = 3
@@ -84,5 +86,9 @@ def geometry_paths(node_group):
def node_roles(node_group):
"""Classify by contribution to the result, not by available socket types."""
if node_group.bl_idname == "ShaderNodeTree":
nodes = list(node_group.nodes)
_, core = calculation_blocks(nodes, list(node_group.links))
return {node: "shader" if i in core else "field" for i, node in enumerate(nodes)}
core, _ = geometry_paths(node_group)
return {node: "geometry" if node in core else "field" for node in node_group.nodes}