feat: Implement weight cutout boundary smoothing for image depth cutout

- Added a new proposal for boundary smoothing in the weight cutout process, differentiating between Split edges and Outline smoothing requirements.
- Introduced a new capability `cutout-boundary-smoothing` to control smoothing strength and default values.
- Updated specifications to define the behavior of boundary-specific smoothing strength and default settings.
- Created tasks to verify the implementation of boundary behavior and asset updates.
- Developed comprehensive tests for depth symmetry and normal scaling to ensure expected behavior and performance.
- Introduced new attributes for normal mapping to facilitate persistent face attributes sharing between depth symmetry and image materials.
- Built a new node group for O Image Depth Symmetry, integrating the new smoothing capabilities and ensuring compatibility with existing workflows.
This commit is contained in:
2026-09-14 12:44:20 +08:00
parent 09778c4b48
commit dc000e50b1
53 changed files with 1350 additions and 364 deletions

View File

@@ -29,7 +29,7 @@ def estimate_node_dimensions(node):
inputs = [s for s in node.inputs if visible_socket(s)]
outputs = [s for s in node.outputs if visible_socket(s)]
width = RULES["wide_width"] if (
"Attribute" in node.bl_idname or node.bl_idname == "GeometryNodeGroup"
"Attribute" in node.bl_idname or node.bl_idname in {"GeometryNodeGroup", "ShaderNodeGroup", "ShaderNodeFloatCurve"}
) else RULES["width"]
if node.hide:
height = max(RULES["collapsed_height"], 16 + 12 * max(len(inputs), len(outputs)))
@@ -44,7 +44,7 @@ def estimate_node_dimensions(node):
controls = RULES["controls"][node.bl_idname]
for collection in ("repeat_items", "state_items", "input_items", "main_items", "generation_items", "enum_items"):
controls += len(getattr(node, collection, ()))
if node.bl_idname == "GeometryNodeGroup" and node.node_tree:
if node.bl_idname in {"GeometryNodeGroup", "ShaderNodeGroup"} and node.node_tree:
controls += sum(item.item_type == "PANEL" for item in node.node_tree.interface.items_tree)
cursor = RULES["header"] + RULES["padding"]
sockets = {}