feat: Implement weight cutout boundary smoothing for image depth cutout
- Added a new proposal for boundary smoothing in the weight cutout process, differentiating between Split edges and Outline smoothing requirements. - Introduced a new capability `cutout-boundary-smoothing` to control smoothing strength and default values. - Updated specifications to define the behavior of boundary-specific smoothing strength and default settings. - Created tasks to verify the implementation of boundary behavior and asset updates. - Developed comprehensive tests for depth symmetry and normal scaling to ensure expected behavior and performance. - Introduced new attributes for normal mapping to facilitate persistent face attributes sharing between depth symmetry and image materials. - Built a new node group for O Image Depth Symmetry, integrating the new smoothing capabilities and ensuring compatibility with existing workflows.
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@@ -1,4 +1,4 @@
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"""Identify connected field calculations by their nearest geometry consumers."""
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"""Identify connected calculations by their nearest geometry or shader consumers."""
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from collections import defaultdict
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from graphlib import TopologicalSorter
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@@ -17,7 +17,8 @@ def calculation_blocks(nodes, edges):
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i
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for i, n in enumerate(nodes)
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if n.bl_idname == "NodeGroupOutput"
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or any(s.type == "GEOMETRY" and s.is_linked for s in n.outputs)
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or n.bl_idname in {"ShaderNodeNormalMap", "ShaderNodeBump", "ShaderNodeDisplacement"}
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or any(s.type in {"GEOMETRY", "SHADER"} and s.is_linked for s in n.outputs)
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or getattr(n, "paired_output", None) is not None
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}
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inputs = {i for i, n in enumerate(nodes) if n.bl_idname == "NodeGroupInput"}
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