Add image selection refinement functionality with BEN2 integration

- Implemented viewport.py for handling 3D view projections, gestures, and overlay drawing.
- Created refine_image_selection.py to manage the refinement of gesture masks and output image bounds.
- Added selection module with refine_selection.py to process and crop images based on alpha channel visibility.
- Introduced __init__.py for selection module to expose refine_selection function.
This commit is contained in:
2026-08-31 22:10:05 +08:00
parent 14d63001d2
commit c97b4a3e41
76 changed files with 2127 additions and 1137 deletions

View File

@@ -15,8 +15,8 @@ class NodeAssetsTest(unittest.TestCase):
self.assertEqual(offenders, [])
def test_runtime_node_group_entries_load_assets(self):
object_source = (
SOURCE_ROOT / "common" / "object.py"
material_source = (
SOURCE_ROOT / "common" / "material.py"
).read_text(encoding="utf-8")
mesh_plane_source = (
SOURCE_ROOT / "operators" / "convert_to_plane" / "mesh_plane.py"
@@ -24,7 +24,7 @@ class NodeAssetsTest(unittest.TestCase):
depth_plane_source = (
SOURCE_ROOT / "operators" / "convert_to_plane" / "object.py"
).read_text(encoding="utf-8")
self.assertIn("return load_node_group(group_name)", object_source)
self.assertIn("return load_node_group(group_name)", material_source)
self.assertIn(
"load_node_group(MESH_PLANE_NODE_GROUP_NAME)",
mesh_plane_source,