Refactor Cutout and Image Editing Logic
- Renamed "Base Plane Depth" to "Reference Depth" across validate_cutout.py for consistency. - Introduced a new specification for Cutout mesh sampling to ensure source pixel spacing is preserved and limits are applied correctly. - Unified naming conventions for image editing results to maintain consistency across Remove Background, Upscale, and Crop operations. - Updated the handling of Refine Selection to ensure it retains the original bounds and does not apply unnecessary cropping. - Enhanced material generation logic to connect image color directly to IOR Level, improving the rendering of dark areas. - Established clear requirements for geometry depth controls and image result materials to ensure consistent behavior across different components. - Removed outdated logic and ensured all changes are documented and tested for regression.
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@@ -41,6 +41,8 @@ uv run build_node --skip-tests
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`O Image Cutout` 在四个 Shape 分支与平滑之后统一处理 **Inward Axis**。Shape 子节点保持内部 `+X` 朝向;默认 `-Z` 分支执行一次轴转换,`+X` 分支保留内部坐标。运行时对象矩阵与该接口配对,保证两种模式落在相同世界空间位置。
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`O Image Depth Plane`、`O Image Cutout`、`O Image Depth Balloon` 与 `O Image Depth Surface` 统一使用 **Reference Depth** 作为采样深度的运算基准。
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## 修改节点组
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1. 修改 `tools/node_assets/build_*.py`;
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