feat: Add MoGe-2 support and enhance depth plane functionality

- Introduced new MoGe-2 depth plane group with geometry and material displacement options.
- Updated existing depth plane group to improve background depth handling and subdivision settings.
- Enhanced tests to validate MoGe-2 models and ensure proper integration with existing systems.
- Modified installation environment to include new dependencies for MoGe-2 and utils3d.
- Updated vendor lock file to include new artifacts for MoGe and utils3d.
- Refactored download and model handling to accommodate new MoGe-2 models.
- Improved validation scripts for depth plane assets to ensure compliance with new specifications.
This commit is contained in:
2026-08-13 15:55:58 +08:00
parent 92d2cea1d1
commit a6370d678d
25 changed files with 1770 additions and 258 deletions

View File

@@ -13,12 +13,14 @@ ORIGINAL_DISPLACEMENT_STRENGTH = 1.0
ORIGINAL_DISPLACEMENT_MIDLEVEL = 0.0
BUMP_BASE_DISTANCE = 0.001
DEPTH_PLANE_NODE_GROUP_NAME = "O DA3 Depth Plane"
MOGE_DEPTH_PLANE_NODE_GROUP_NAME = "O MoGe2 Depth Plane"
NODE_ASSET_NAME = "O_SnapForm.blend"
MATERIAL_DISPLACEMENT_ATTRIBUTE = "o_material_displacement"
BACKGROUND_DEPTH_ATTRIBUTE = "o_background_depth"
DEPTH_SCALE_ATTRIBUTE = "o_depth_scale"
SURFACE_MATERIAL_NODE_GROUP_NAME = "O DA3 Surface Layer"
DEPTH_PLANE_MATERIAL_NODE_GROUP_NAME = "O DA3 Depth Plane Layer"
MOGE_MATERIAL_NODE_GROUP_NAME = "O MoGe2 Depth Plane Layer"
DA3_PATCH_SIZE = 14
DA3_MIN_PROCESS_RES = 252
DA3_MAX_PROCESS_RES = 1008
@@ -34,6 +36,8 @@ IMAGE_NAME_SUFFIXES = (
".bmp",
".tga",
)
VIDEO_NAME_SUFFIXES = (
".mp4",
".mov",
@@ -48,17 +52,12 @@ VIDEO_NAME_SUFFIXES = (
def image_depth_model_items(owner, context):
from .models import model_enum_items
from .client import model_ready
from .models import depth_plane_model_enum_items
return [
item
for item in model_enum_items(owner, context)
if model_ready(item[0])
]
return depth_plane_model_enum_items(owner, context)
_last_depth_plane_model = "BASE"
_last_depth_plane_model = "MOGE2_VITB_NORMAL"
def is_image_empty(candidate):
@@ -800,6 +799,264 @@ def create_depth_image(name, depth_values):
return image
def create_moge_mask_image(name, mask_values):
import numpy as np
height, width = mask_values.shape
image = bpy.data.images.new(
name,
width=width,
height=height,
alpha=True,
float_buffer=True,
)
image.colorspace_settings.name = "Non-Color"
values = np.flipud(mask_values.astype(np.float32))
rgba = np.ones((height, width, 4), dtype=np.float32)
rgba[..., :3] = values[..., None]
rgba[..., 3] = values
image.pixels.foreach_set(rgba.ravel())
image.pack()
return image
def create_moge_normal_image(name, normal_values):
import numpy as np
converted = normal_values.astype(np.float32, copy=True)
converted *= np.array([1.0, -1.0, -1.0], dtype=np.float32)
converted = np.clip(converted * 0.5 + 0.5, 0.0, 1.0)
height, width = converted.shape[:2]
image = bpy.data.images.new(
name,
width=width,
height=height,
alpha=False,
float_buffer=True,
)
image.colorspace_settings.name = "Non-Color"
rgba = np.ones((height, width, 4), dtype=np.float32)
rgba[..., :3] = np.flipud(converted)
image.pixels.foreach_set(rgba.ravel())
image.pack()
return image
def create_moge_sequence_image(name, frames, scene, directory, prefix, kind):
import numpy as np
directory = Path(directory)
directory.mkdir(parents=True, exist_ok=True)
height, width = frames[0].shape[:2]
image = bpy.data.images.new(
name,
width=width,
height=height,
alpha=True,
float_buffer=True,
)
image.colorspace_settings.name = "Non-Color"
image_settings = scene.render.image_settings
original_format = image_settings.file_format
paths = []
try:
image_settings.file_format = "OPEN_EXR"
for index, values in enumerate(frames):
rgba = np.ones((height, width, 4), dtype=np.float32)
if kind == "depth":
flipped = np.flipud(values.astype(np.float32))
rgba[..., :3] = flipped[..., None]
elif kind == "mask":
flipped = np.flipud(values.astype(np.float32))
rgba[..., :3] = flipped[..., None]
rgba[..., 3] = flipped
else:
converted = values.astype(np.float32, copy=True)
converted *= np.array([1.0, -1.0, -1.0], dtype=np.float32)
rgba[..., :3] = np.flipud(
np.clip(converted * 0.5 + 0.5, 0.0, 1.0)
)
image.pixels.foreach_set(rgba.ravel())
path = directory / f"{prefix}.{index + 1:04d}.exr"
image.save_render(str(path), scene=scene)
paths.append(path)
finally:
image_settings.file_format = original_format
bpy.data.images.remove(image, do_unlink=True)
sequence = bpy.data.images.load(str(paths[0]), check_existing=False)
force_sequence_source(sequence)
sequence.name = name
sequence.colorspace_settings.name = "Non-Color"
pack_sequence_if_possible(sequence, len(paths))
return sequence
def moge_material_node_group():
existing = bpy.data.node_groups.get(MOGE_MATERIAL_NODE_GROUP_NAME)
if existing is not None:
return existing
group = bpy.data.node_groups.new(
MOGE_MATERIAL_NODE_GROUP_NAME,
"ShaderNodeTree",
)
for name, socket_type in (
("Color", "NodeSocketColor"),
("Alpha", "NodeSocketFloat"),
("Depth", "NodeSocketFloat"),
("Bump Scale", "NodeSocketFloat"),
):
socket = group.interface.new_socket(
name=name,
in_out="INPUT",
socket_type=socket_type,
)
if name == "Alpha":
socket.default_value = 1.0
if name == "Bump Scale":
socket.default_value = 1.0
for name, socket_type in (
("Color", "NodeSocketColor"),
("Roughness", "NodeSocketFloat"),
("Alpha", "NodeSocketFloat"),
("Normal", "NodeSocketVector"),
("Displacement", "NodeSocketVector"),
):
group.interface.new_socket(
name=name,
in_out="OUTPUT",
socket_type=socket_type,
)
nodes = group.nodes
links = group.links
group_input = nodes.new("NodeGroupInput")
group_input.location = (-900.0, 100.0)
bump = nodes.new("ShaderNodeBump")
bump.location = (250.0, -100.0)
bump_distance = nodes.new("ShaderNodeMath")
bump_distance.operation = "MULTIPLY"
bump_distance.inputs[1].default_value = BUMP_BASE_DISTANCE
bump_distance.location = (0.0, -100.0)
background = nodes.new("ShaderNodeAttribute")
background.attribute_type = "GEOMETRY"
background.attribute_name = BACKGROUND_DEPTH_ATTRIBUTE
background.location = (-650.0, -400.0)
material_mode = nodes.new("ShaderNodeAttribute")
material_mode.attribute_type = "GEOMETRY"
material_mode.attribute_name = MATERIAL_DISPLACEMENT_ATTRIBUTE
material_mode.location = (-650.0, -600.0)
strength = nodes.new("ShaderNodeAttribute")
strength.attribute_type = "GEOMETRY"
strength.attribute_name = DEPTH_SCALE_ATTRIBUTE
strength.location = (-400.0, -600.0)
clamp_depth = nodes.new("ShaderNodeMath")
clamp_depth.operation = "MAXIMUM"
clamp_depth.location = (-350.0, -350.0)
enable_depth = nodes.new("ShaderNodeMath")
enable_depth.operation = "MULTIPLY"
enable_depth.location = (-100.0, -350.0)
scale_depth = nodes.new("ShaderNodeMath")
scale_depth.operation = "MULTIPLY"
scale_depth.location = (150.0, -350.0)
displacement = nodes.new("ShaderNodeDisplacement")
displacement.inputs["Midlevel"].default_value = 0.0
displacement.inputs["Scale"].default_value = 1.0
displacement.location = (400.0, -350.0)
group_output = nodes.new("NodeGroupOutput")
group_output.location = (300.0, 100.0)
links.new(group_input.outputs["Color"], group_output.inputs["Color"])
links.new(group_input.outputs["Alpha"], group_output.inputs["Alpha"])
links.new(group_input.outputs["Color"], bump.inputs["Height"])
links.new(group_input.outputs["Bump Scale"], bump_distance.inputs[0])
links.new(bump_distance.outputs[0], bump.inputs["Distance"])
links.new(bump.outputs["Normal"], group_output.inputs["Normal"])
links.new(group_input.outputs["Depth"], clamp_depth.inputs[0])
links.new(background.outputs["Fac"], clamp_depth.inputs[1])
links.new(clamp_depth.outputs[0], enable_depth.inputs[0])
links.new(material_mode.outputs["Fac"], enable_depth.inputs[1])
links.new(enable_depth.outputs[0], scale_depth.inputs[0])
links.new(strength.outputs["Fac"], scale_depth.inputs[1])
links.new(scale_depth.outputs[0], displacement.inputs["Height"])
links.new(displacement.outputs["Displacement"], group_output.inputs["Displacement"])
group_output.inputs["Roughness"].default_value = 0.5
group.color_tag = "SHADER"
group.description = "Apply MoGe-2 color and derive bump detail from it."
group.use_fake_user = True
return group
def create_moge_material(
name,
color_image,
depth_image,
depth_scale,
unshaded=False,
frame_count=1,
frame_start=1,
use_cyclic=False,
):
material = bpy.data.materials.new(name)
material.use_nodes = True
if hasattr(material, "surface_render_method"):
material.surface_render_method = "DITHERED"
nodes = material.node_tree.nodes
nodes.clear()
links = material.node_tree.links
uv = nodes.new("ShaderNodeUVMap")
uv.uv_map = "UVMap"
uv.location = (-900.0, 200.0)
color = nodes.new("ShaderNodeTexImage")
color.image = color_image
color.location = (-650.0, 300.0)
depth = nodes.new("ShaderNodeTexImage")
depth.image = depth_image
depth.interpolation = "Linear"
depth.location = (-650.0, -100.0)
if frame_count > 1:
configure_image_user(
color.image_user,
frame_count,
frame_start=frame_start,
use_cyclic=use_cyclic,
)
configure_image_user(
depth.image_user,
frame_count,
frame_start=frame_start,
use_cyclic=use_cyclic,
)
layer = nodes.new("ShaderNodeGroup")
layer.node_tree = moge_material_node_group()
layer.name = MOGE_MATERIAL_NODE_GROUP_NAME
layer.location = (-300.0, 200.0)
output = nodes.new("ShaderNodeOutputMaterial")
output.location = (500.0, 200.0)
links.new(uv.outputs["UV"], color.inputs["Vector"])
links.new(uv.outputs["UV"], depth.inputs["Vector"])
links.new(color.outputs["Color"], layer.inputs["Color"])
links.new(color.outputs["Alpha"], layer.inputs["Alpha"])
links.new(depth.outputs["Color"], layer.inputs["Depth"])
layer.inputs["Bump Scale"].default_value = depth_scale
if unshaded:
shader = nodes.new("ShaderNodeEmission")
transparent = nodes.new("ShaderNodeBsdfTransparent")
mix = nodes.new("ShaderNodeMixShader")
links.new(layer.outputs["Color"], shader.inputs["Color"])
links.new(layer.outputs["Alpha"], mix.inputs["Fac"])
links.new(transparent.outputs["BSDF"], mix.inputs[1])
links.new(shader.outputs["Emission"], mix.inputs[2])
links.new(mix.outputs["Shader"], output.inputs["Surface"])
return material
shader = nodes.new("ShaderNodeBsdfPrincipled")
links.new(layer.outputs["Color"], shader.inputs["Base Color"])
links.new(layer.outputs["Alpha"], shader.inputs["Alpha"])
links.new(layer.outputs["Roughness"], shader.inputs["Roughness"])
links.new(layer.outputs["Normal"], shader.inputs["Normal"])
links.new(shader.outputs["BSDF"], output.inputs["Surface"])
links.new(layer.outputs["Displacement"], output.inputs["Displacement"])
set_displacement_only(material)
return material
def grid_segments(bounds, subdivision_level):
if subdivision_level < 0:
raise ValueError("Subdivision must not be negative")
@@ -1193,8 +1450,8 @@ def node_asset_path():
return Path(__file__).with_name("assets") / NODE_ASSET_NAME
def load_depth_plane_node_group():
existing = bpy.data.node_groups.get(DEPTH_PLANE_NODE_GROUP_NAME)
def load_depth_plane_node_group(group_name=DEPTH_PLANE_NODE_GROUP_NAME):
existing = bpy.data.node_groups.get(group_name)
if existing is not None:
return existing
asset_path = node_asset_path()
@@ -1204,26 +1461,26 @@ def load_depth_plane_node_group():
if not use_pack:
directory = str(asset_path) + "/NodeTree/"
result = bpy.ops.wm.append(
filepath=directory + DEPTH_PLANE_NODE_GROUP_NAME,
filepath=directory + group_name,
directory=directory,
filename=DEPTH_PLANE_NODE_GROUP_NAME,
filename=group_name,
link=False,
do_reuse_local_id=True,
)
if "FINISHED" not in result:
raise RuntimeError("Unable to append the Geometry Nodes asset")
node_group = bpy.data.node_groups.get(DEPTH_PLANE_NODE_GROUP_NAME)
node_group = bpy.data.node_groups.get(group_name)
if node_group is None:
raise RuntimeError("Appended Geometry Nodes asset is unavailable")
node_group.use_fake_user = True
return node_group
with bpy.data.libraries.load(str(asset_path), link=True) as (source, target):
if DEPTH_PLANE_NODE_GROUP_NAME not in source.node_groups:
if group_name not in source.node_groups:
raise RuntimeError(
"Geometry Nodes asset is missing "
f"{DEPTH_PLANE_NODE_GROUP_NAME}"
f"{group_name}"
)
target.node_groups = [DEPTH_PLANE_NODE_GROUP_NAME]
target.node_groups = [group_name]
linked_group = target.node_groups[0]
node_group = bpy.data.pack_linked_ids_hierarchy(root_id=linked_group)
if linked_group != node_group and linked_group.users == 0:
@@ -1278,6 +1535,42 @@ def add_depth_plane_processing(
return modifier
def add_moge_depth_plane_processing(
plane_object,
depth_image,
material,
frame_start=1,
frame_duration=1,
use_cyclic=False,
animate_frame=False,
):
node_group = load_depth_plane_node_group(
MOGE_DEPTH_PLANE_NODE_GROUP_NAME
)
modifier = plane_object.modifiers.new(
name=MOGE_DEPTH_PLANE_NODE_GROUP_NAME,
type="NODES",
)
modifier.node_group = node_group
modifier.show_group_selector = False
for name, value in (
("Depth Image", depth_image),
("Material", material),
("Frame", 1),
("Frame Start", frame_start),
("Frames", max(int(frame_duration or 1), 1)),
("Cyclic", use_cyclic),
):
modifier[modifier_input_identifier(node_group, name)] = value
if animate_frame:
frame_identifier = modifier_input_identifier(node_group, "Frame")
driver = modifier.driver_add(f'["{frame_identifier}"]')
driver.driver.type = "SCRIPTED"
driver.driver.expression = "frame"
plane_object.update_tag(refresh={"DATA"})
return modifier
def finish_depth_plane(
context,
source_object,
@@ -1573,6 +1866,152 @@ class BuildDepthPlane(bpy.types.Operator):
return {"FINISHED"}
def build_moge2_depth_plane(
context,
source_object,
npz_path,
delete_source,
unshaded=False,
color_image=None,
foreground_image=None,
data_frames_directory=None,
):
import numpy as np
try:
with np.load(npz_path, allow_pickle=False) as archive:
depth = np.asarray(archive["depth"], dtype=np.float32)
mask = np.asarray(archive["mask"], dtype=bool)
intrinsics = np.asarray(archive["intrinsics"], dtype=np.float32)
except (KeyError, OSError) as error:
raise ValueError(f"Invalid MoGe-2 NPZ: {npz_path}") from error
if depth.ndim == 2:
depth = depth[None, ...]
mask = mask[None, ...]
if intrinsics.ndim == 2:
intrinsics = intrinsics[None, ...]
if not (len(depth) == len(mask) == len(intrinsics)):
raise ValueError("MoGe-2 arrays have different frame counts")
first_valid = mask[0] & np.isfinite(depth[0]) & (depth[0] > 0.0)
if not first_valid.any():
raise ValueError("MoGe-2 mask contains no valid depth")
reference_depth = float(np.median(depth[0][first_valid]))
height, width = depth[0].shape
pixel_intrinsics = intrinsics[0].copy()
pixel_intrinsics[0] *= width
pixel_intrinsics[1] *= height
bounds, _ = camera_plane_bounds(
source_object,
depth[0],
pixel_intrinsics,
1.0,
reference_depth=reference_depth,
)
displacement = [reference_depth - frame for frame in depth]
source_frame_start, _, _, source_use_cyclic = image_user_settings(
source_object
)
mesh = create_plane_mesh(source_object, bounds, None)
plane_object = bpy.data.objects.new(source_object.name, mesh)
context.collection.objects.link(plane_object)
depth_scale = apply_plane_transform(plane_object, source_object, bounds)
apply_object_scale_to_mesh(plane_object)
depth_image = create_depth_image(
f"{depth_data_name(source_object)}.moge2",
displacement[0] * depth_scale,
)
if len(depth) > 1 and data_frames_directory is not None:
bpy.data.images.remove(depth_image, do_unlink=True)
depth_image = create_moge_sequence_image(
f"{depth_data_name(source_object)}.moge2",
[frame * depth_scale for frame in displacement],
context.scene,
data_frames_directory,
"moge_depth",
"depth",
)
material = create_moge_material(
source_object.name,
foreground_image or color_image or source_object.data,
depth_image,
depth_scale,
unshaded=unshaded,
frame_count=len(depth),
frame_start=source_frame_start,
use_cyclic=source_use_cyclic,
)
mesh.materials.append(material)
modifier = add_moge_depth_plane_processing(
plane_object,
depth_image,
material,
frame_start=source_frame_start,
frame_duration=len(depth),
use_cyclic=source_use_cyclic,
animate_frame=is_animated_image(source_object.data),
)
plane_object["snapform_reference_depth"] = reference_depth
plane_object["snapform_depth_scale"] = depth_scale
plane_object["snapform_frame_count"] = len(depth)
return finish_depth_plane(
context,
source_object,
plane_object,
delete_source,
)
class BuildMoge2DepthPlane(bpy.types.Operator):
bl_idname = "snapform.build_moge2_depth_plane"
bl_label = "Build MoGe-2 Depth Plane"
bl_options = {"INTERNAL"}
snapform_source_object_name: bpy.props.StringProperty(options={"HIDDEN"})
snapform_npz_path: bpy.props.StringProperty(options={"HIDDEN"})
snapform_background_path: bpy.props.StringProperty(options={"HIDDEN"})
snapform_color_frames_dir: bpy.props.StringProperty(options={"HIDDEN"})
snapform_data_frames_dir: bpy.props.StringProperty(options={"HIDDEN"})
snapform_delete_source: bpy.props.BoolProperty(default=True, options={"HIDDEN"})
snapform_unshaded: bpy.props.BoolProperty(default=False, options={"HIDDEN"})
def execute(self, context):
source_object = bpy.data.objects.get(self.snapform_source_object_name)
if not is_image_empty(source_object):
self.report({"ERROR"}, "The source image empty is no longer available")
return {"CANCELLED"}
try:
foreground_image = None
if self.snapform_background_path:
foreground_image = create_removed_background_image(
source_object,
self.snapform_background_path,
assign_to_source=False,
)
color_image = None
if self.snapform_color_frames_dir:
color_image = create_sequence_image(
f"{image_base_name(source_object.data)}.frame",
self.snapform_color_frames_dir,
)
build_moge2_depth_plane(
context,
source_object,
Path(self.snapform_npz_path),
self.snapform_delete_source,
unshaded=self.snapform_unshaded,
color_image=color_image,
foreground_image=foreground_image,
data_frames_directory=(
self.snapform_data_frames_dir or None
),
)
except (OSError, RuntimeError, ValueError) as error:
self.report({"ERROR"}, str(error))
return {"CANCELLED"}
return {"FINISHED"}
class BuildOriginalDepthPlane(bpy.types.Operator):
bl_idname = "snapform.build_original_depth_plane"
bl_label = "Build Original Depth Plane"
@@ -1746,19 +2185,6 @@ class ConvertImageToDepthPlane(bpy.types.Operator):
bl_description = "Convert an image to a displaced depth plane"
bl_options = {"REGISTER"}
snapform_depth_source: bpy.props.EnumProperty(
name="Depth from",
description="Source used to displace the plane",
items=(
(
"ESTIMATE",
"AI Generated",
"Generate depth with an AI model",
),
("ORIGINAL", "Original", "Use the original image as depth"),
),
default="ORIGINAL",
)
snapform_unshaded: bpy.props.BoolProperty(
name="Unshaded",
description="Display the source color through an Emission shader",
@@ -1771,8 +2197,9 @@ class ConvertImageToDepthPlane(bpy.types.Operator):
)
snapform_model: bpy.props.EnumProperty(
name="Model",
description="Model used to estimate image depth",
description="Model or original image used to build depth",
items=image_depth_model_items,
default=1,
)
snapform_use_ray_pose: bpy.props.BoolProperty(
name="Use Ray Pose",
@@ -1780,6 +2207,13 @@ class ConvertImageToDepthPlane(bpy.types.Operator):
default=True,
)
snapform_process_res_factor: process_resolution_scale_property()
snapform_moge_resolution_level: bpy.props.IntProperty(
name="Resolution Level",
description="MoGe-2 inference resolution level; higher is finer and slower",
default=5,
min=0,
max=9,
)
snapform_keep_original: bpy.props.BoolProperty(
name="Keep Original",
description="Keep the source Image Empty after conversion",
@@ -1789,14 +2223,12 @@ class ConvertImageToDepthPlane(bpy.types.Operator):
@classmethod
def poll(cls, context):
from .operators import active_job
from .client import service_busy, model_ready
from .models import MODELS
from .client import service_busy
return (
is_image_empty(context.object)
and active_job() is None
and not service_busy()
and any(model_ready(model_key) for model_key in MODELS)
)
def invoke(self, context, _event):
@@ -1816,17 +2248,19 @@ class ConvertImageToDepthPlane(bpy.types.Operator):
def draw(self, context):
layout = self.layout
layout.prop(self, "snapform_depth_source")
if self.snapform_depth_source == "ESTIMATE":
layout.prop(self, "snapform_model")
if self.snapform_model in {"SMALL", "BASE"}:
estimate_box = layout.box()
available_models = image_depth_model_items(self, context)
if not available_models:
estimate_box.label(text="No DA3 models installed", icon="ERROR")
estimate_box.label(text="Download one in Models")
else:
estimate_box.prop(self, "snapform_model")
estimate_box.prop(self, "snapform_use_ray_pose")
draw_process_resolution(estimate_box, self, context.object.data)
estimate_box.prop(self, "snapform_use_ray_pose")
draw_process_resolution(estimate_box, self, context.object.data)
elif self.snapform_model.startswith("MOGE2_"):
from .client import model_ready
moge_box = layout.box()
if not model_ready(self.snapform_model):
moge_box.label(text="MoGe-2 model is not installed", icon="ERROR")
moge_box.label(text="Download it in Models")
moge_box.prop(self, "snapform_moge_resolution_level")
layout.prop(self, "snapform_remove_background")
layout.prop(self, "snapform_unshaded")
layout.separator(type="LINE")
@@ -1835,6 +2269,7 @@ class ConvertImageToDepthPlane(bpy.types.Operator):
def execute(self, context):
from .operators import (
IMAGE_DEPTH_JOB,
MOGE2_DEPTH_JOB,
ORIGINAL_BACKGROUND_JOB,
ORIGINAL_FRAMES_JOB,
)
@@ -1844,7 +2279,7 @@ class ConvertImageToDepthPlane(bpy.types.Operator):
context.scene.snapform_settings.video_frames = (
default_extract_frames(source_object)
)
if self.snapform_depth_source == "ORIGINAL":
if self.snapform_model == "ORIGINAL":
try:
source_path, delete_input = prepare_image_input(
source_object.data,
@@ -1871,6 +2306,34 @@ class ConvertImageToDepthPlane(bpy.types.Operator):
remove_temporary_input(source_path)
return {"CANCELLED"}
if self.snapform_model.startswith("MOGE2_"):
try:
source_path, delete_input = prepare_image_input(
source_object.data,
context.scene,
)
except RuntimeError as error:
self.report({"ERROR"}, str(error))
return {"CANCELLED"}
result = bpy.ops.snapform.run_job(
job_type=MOGE2_DEPTH_JOB,
snapform_input_path=str(source_path),
snapform_source_object_name=source_object.name,
snapform_moge_resolution_level=(
self.snapform_moge_resolution_level
),
snapform_model_key=self.snapform_model,
snapform_delete_source=not self.snapform_keep_original,
snapform_delete_input=delete_input,
snapform_unshaded=self.snapform_unshaded,
snapform_remove_background=self.snapform_remove_background,
)
if "CANCELLED" not in result:
return {"FINISHED"}
if delete_input:
remove_temporary_input(source_path)
return {"CANCELLED"}
image = source_object.data
try:
process_res = scaled_process_resolution(