Add new functionality for image rectification and depth metadata handling

- Implemented a preview tool for rectifying images with interactive aspect controls in `preview.py`.
- Added tests for depth metadata loading to ensure consistent schema usage in `test_depth_metadata.py`.
- Developed comprehensive tests for cutout calibration processes in `test_cutout_calibration.py`, including stability checks and depth calibration.
- Created tests for frame compositing operations in `test_frame_compositing.py`, ensuring correct handling of depth and transparency.
- Introduced material slot inheritance functionality in `material_slots.py` to manage geometry material assignments.
- Built shared shader nodes for material processing in `shader.py`, including roughness and bump mapping setups.
This commit is contained in:
2026-09-12 19:20:06 +08:00
parent e8268504c2
commit 938d95db0f
175 changed files with 3812 additions and 6864 deletions

View File

@@ -1,7 +1,7 @@
"""Build O Image Depth Layer."""
import bpy
from anyimage.common.material import DEPTH_MATERIAL_NODE_GROUP_NAME
from ..common.materials import build_material_nodes, connect_material_outputs
from ..common.shader import build_material_nodes, connect_material_outputs
MATERIAL_DISPLACEMENT_ATTRIBUTE = "o_material_displacement"
BACKGROUND_DEPTH_ATTRIBUTE = "o_background_depth"
@@ -27,6 +27,7 @@ def build_image_depth_layer_group():
socket.max_value = 1.0
socket.subtype = 'FACTOR'
elif name == 'Bump Scale':
socket.description = 'Control bump detail derived from image brightness. Negative values reverse the bumps. Zero disables the effect.'
socket.default_value = 0.0
socket.min_value = -10000.0
socket.max_value = 10000.0