Add new functionality for image rectification and depth metadata handling
- Implemented a preview tool for rectifying images with interactive aspect controls in `preview.py`. - Added tests for depth metadata loading to ensure consistent schema usage in `test_depth_metadata.py`. - Developed comprehensive tests for cutout calibration processes in `test_cutout_calibration.py`, including stability checks and depth calibration. - Created tests for frame compositing operations in `test_frame_compositing.py`, ensuring correct handling of depth and transparency. - Introduced material slot inheritance functionality in `material_slots.py` to manage geometry material assignments. - Built shared shader nodes for material processing in `shader.py`, including roughness and bump mapping setups.
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@@ -35,11 +35,11 @@ def texture_context(node, **space_options):
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edit_tree=node.id_data, id=bpy.data.materials["Texture material"], **space_options),
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),
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object=None,
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scene=SimpleNamespace(anyimage_settings=SimpleNamespace(video_frames=16)),
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scene=SimpleNamespace(anyimage_settings=SimpleNamespace()),
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)
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def write_result(directory, prefix="image.", count=1):
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for index in range(1, count + 1):
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Image.new("RGBA", (8, 6), (128, 64, 32, 80)).save(directory / f"{prefix}{index:04d}.png")
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def write_result(directory, filename="foreground.png"):
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path = directory / filename
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Image.new("RGBA", (8, 6), (128, 64, 32, 80)).save(path)
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return path
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