Add new functionality for image rectification and depth metadata handling

- Implemented a preview tool for rectifying images with interactive aspect controls in `preview.py`.
- Added tests for depth metadata loading to ensure consistent schema usage in `test_depth_metadata.py`.
- Developed comprehensive tests for cutout calibration processes in `test_cutout_calibration.py`, including stability checks and depth calibration.
- Created tests for frame compositing operations in `test_frame_compositing.py`, ensuring correct handling of depth and transparency.
- Introduced material slot inheritance functionality in `material_slots.py` to manage geometry material assignments.
- Built shared shader nodes for material processing in `shader.py`, including roughness and bump mapping setups.
This commit is contained in:
2026-09-12 19:20:06 +08:00
parent e8268504c2
commit 938d95db0f
175 changed files with 3812 additions and 6864 deletions

View File

@@ -19,7 +19,6 @@ def test_material_alpha_strength_follows_preference(image_layer, monkeypatch, en
assert shader.node_tree.name == "O Shadeless"
assert shader.inputs["Color"].links[0].from_node.type == "TEX_IMAGE"
assert shader.inputs["Alpha"].links[0].from_socket.name == "Alpha"
assert not any(node.type in {"MIX_SHADER", "BSDF_TRANSPARENT"} for node in result.node_tree.nodes)
assert len([node for node in result.node_tree.nodes if node.type == "GROUP"]) == 1
return
layer = next(node for node in result.node_tree.nodes if node.type == "GROUP" and node.node_tree == image_layer)