Add new functionality for image rectification and depth metadata handling
- Implemented a preview tool for rectifying images with interactive aspect controls in `preview.py`. - Added tests for depth metadata loading to ensure consistent schema usage in `test_depth_metadata.py`. - Developed comprehensive tests for cutout calibration processes in `test_cutout_calibration.py`, including stability checks and depth calibration. - Created tests for frame compositing operations in `test_frame_compositing.py`, ensuring correct handling of depth and transparency. - Introduced material slot inheritance functionality in `material_slots.py` to manage geometry material assignments. - Built shared shader nodes for material processing in `shader.py`, including roughness and bump mapping setups.
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@@ -19,7 +19,6 @@ def test_material_alpha_strength_follows_preference(image_layer, monkeypatch, en
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assert shader.node_tree.name == "O Shadeless"
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assert shader.inputs["Color"].links[0].from_node.type == "TEX_IMAGE"
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assert shader.inputs["Alpha"].links[0].from_socket.name == "Alpha"
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assert not any(node.type in {"MIX_SHADER", "BSDF_TRANSPARENT"} for node in result.node_tree.nodes)
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assert len([node for node in result.node_tree.nodes if node.type == "GROUP"]) == 1
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return
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layer = next(node for node in result.node_tree.nodes if node.type == "GROUP" and node.node_tree == image_layer)
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