Add new functionality for image rectification and depth metadata handling
- Implemented a preview tool for rectifying images with interactive aspect controls in `preview.py`. - Added tests for depth metadata loading to ensure consistent schema usage in `test_depth_metadata.py`. - Developed comprehensive tests for cutout calibration processes in `test_cutout_calibration.py`, including stability checks and depth calibration. - Created tests for frame compositing operations in `test_frame_compositing.py`, ensuring correct handling of depth and transparency. - Introduced material slot inheritance functionality in `material_slots.py` to manage geometry material assignments. - Built shared shader nodes for material processing in `shader.py`, including roughness and bump mapping setups.
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@@ -64,16 +64,13 @@ def generate_moge_artifacts(
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parameters.get("max_input_size", DEFAULT_MAX_AI_INPUT_SIZE),
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)
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try:
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frames = moge.infer(
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frame = moge.infer(
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context.resource("model_manager"),
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parameters,
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[model_path],
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model_path,
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include_points=generate_depth,
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cancel_check=context.check_cancelled,
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)
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if len(frames) != 1:
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raise ValueError("Artifact generation requires one geometry frame")
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frame = frames[0]
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result = {}
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if generate_depth:
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context.progress(0.45, "Generating depth texture")
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