Add new functionality for image rectification and depth metadata handling

- Implemented a preview tool for rectifying images with interactive aspect controls in `preview.py`.
- Added tests for depth metadata loading to ensure consistent schema usage in `test_depth_metadata.py`.
- Developed comprehensive tests for cutout calibration processes in `test_cutout_calibration.py`, including stability checks and depth calibration.
- Created tests for frame compositing operations in `test_frame_compositing.py`, ensuring correct handling of depth and transparency.
- Introduced material slot inheritance functionality in `material_slots.py` to manage geometry material assignments.
- Built shared shader nodes for material processing in `shader.py`, including roughness and bump mapping setups.
This commit is contained in:
2026-09-12 19:20:06 +08:00
parent e8268504c2
commit 938d95db0f
175 changed files with 3812 additions and 6864 deletions

View File

@@ -64,16 +64,13 @@ def generate_moge_artifacts(
parameters.get("max_input_size", DEFAULT_MAX_AI_INPUT_SIZE),
)
try:
frames = moge.infer(
frame = moge.infer(
context.resource("model_manager"),
parameters,
[model_path],
model_path,
include_points=generate_depth,
cancel_check=context.check_cancelled,
)
if len(frames) != 1:
raise ValueError("Artifact generation requires one geometry frame")
frame = frames[0]
result = {}
if generate_depth:
context.progress(0.45, "Generating depth texture")