Add new functionality for image rectification and depth metadata handling
- Implemented a preview tool for rectifying images with interactive aspect controls in `preview.py`. - Added tests for depth metadata loading to ensure consistent schema usage in `test_depth_metadata.py`. - Developed comprehensive tests for cutout calibration processes in `test_cutout_calibration.py`, including stability checks and depth calibration. - Created tests for frame compositing operations in `test_frame_compositing.py`, ensuring correct handling of depth and transparency. - Introduced material slot inheritance functionality in `material_slots.py` to manage geometry material assignments. - Built shared shader nodes for material processing in `shader.py`, including roughness and bump mapping setups.
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@@ -6,6 +6,9 @@
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| `ai.py` | 环境和模型就绪检查、输入路径校验、`production_device()`、`moge2_parameters()` 与安装 UI |
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| `image.py` | `image_rgba()`、动画帧设置、Job 输入准备、像素采样、结果 Image 和 `replace_empty_image()` |
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| `color_image.py` | 材质颜色与 AI 分析输入的准备和清理 |
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| `hdr_image.py` | HDR 去背景分析输入及浮点颜色保留 |
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| `image_target.py` | Image Empty 与 Shader Image Texture 编辑目标 |
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| `selection.py` | `SelectionPath`、`SelectionMask`、non-zero winding 栅格化与 Alpha 修整 |
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| `viewport.py` | 原生点选、屏幕投影、`ImageGesture`、Lasso / Brush / Polyline 与 Overlay |
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| `depth.py` | 深度图片和元数据加载、相机坐标与显示范围的尺度换算 |
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## 图像生命周期
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```mermaid
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flowchart TD
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A[Image 与 Image Empty] --> B[image_rgba 读取业务像素]
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B --> C{处理位置}
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C -- 本地 --> D[像素算法]
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C -- Server --> E[prepare_image_input 或 prepare_image_bounds_input]
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E --> F[Job 输出文件]
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F --> G[加载并 Pack]
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D --> G
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G --> H[replace_empty_image]
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H --> I[保留身份、共享引用、帧设置和画框]
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```
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业务像素采用 Top-down RGBA,`image_pixels()` 使用 Blender 像素顺序。预乘采样用于投影插值;文件或 Packed 图像的业务读取保留隐藏 RGB。直接编辑结果通过统一入口处理共享 Image、失败恢复和源数据清理。
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`prepare_image_input()` 返回路径及临时标记;`cleanup_image_input()` 与创建方配对。Cutout 的 `prepare_image_bounds_input()` 复用已读取的源 RGBA,输出指定几何 bounds 的矩形图片。
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`prepare_image_input()` 返回路径及临时标记;`cleanup_image_input()` 与创建方配对。`color_image.py` 的 `prepare_material_color_input()` 准备材质颜色,`material_analysis_input()` 提供分析输入;Cutout 按几何 bounds 裁切。
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## 手势与 Selection
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