Refactor geometry node groups for image depth processing
- Introduced new utility functions in common nodes for evaluating fields and capturing attributes. - Simplified volume field calculations in image depth cutout and panorama groups by utilizing new utility functions. - Enhanced readability and maintainability of the image depth cutout and panorama node groups by removing redundant code and improving function usage. - Adjusted default values for thickness and depth scale in image relief plane group for better user experience. - Improved handling of geometry attributes and connections in image depth plane group to streamline processing.
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@@ -1,40 +1,6 @@
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"""Face separation and connected thickness for Depth Surface assets."""
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TEMPORARY_ATTRIBUTES = {
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"face_center": ("FLOAT_VECTOR", "FACE"),
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"face_camera": ("FLOAT_VECTOR", "FACE"),
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"corner_camera": ("FLOAT_VECTOR", "CORNER"),
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"cut_vertex": ("BOOLEAN", "CORNER"),
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"camera": ("FLOAT_VECTOR", "POINT"),
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"surface_position": ("FLOAT_VECTOR", "POINT"),
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"source_vertex": ("INT", "POINT"),
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"surface_normal": ("FLOAT_VECTOR", "POINT"),
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}
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def _store(group, geometry, name, value):
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node = group.nodes.new("GeometryNodeStoreNamedAttribute")
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node.data_type, node.domain = TEMPORARY_ATTRIBUTES[name]
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node.inputs["Name"].default_value = "o_depth_" + name
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group.links.new(geometry, node.inputs["Geometry"])
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group.links.new(value, node.inputs["Value"])
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return node.outputs["Geometry"]
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def _read(group, name):
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node = group.nodes.new("GeometryNodeInputNamedAttribute")
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node.data_type = TEMPORARY_ATTRIBUTES[name][0]
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node.inputs["Name"].default_value = "o_depth_" + name
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return node.outputs["Attribute"]
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def remove_surface_attributes(group, geometry):
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"""Clear the reserved temporary namespace with one wildcard operation."""
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node = group.nodes.new("GeometryNodeRemoveAttribute")
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node.pattern_mode = "WILDCARD"
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node.inputs["Name"].default_value = "o_depth_*"
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group.links.new(geometry, node.inputs["Geometry"])
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return node.outputs["Geometry"]
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from .nodes import capture_fields, evaluate_field, store_float_attribute
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def _math(group, operation, a, b=None):
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@@ -192,11 +158,9 @@ def split_depth_surface(group, geometry, face_camera, strength, uniform, *,
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nodes, links = group.nodes, group.links
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if face_center is None:
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face_center = nodes.new("GeometryNodeInputPosition").outputs[0]
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faces = _store(group, geometry, "face_center", face_center)
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faces = _store(group, faces, "face_camera", face_camera)
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face_camera = evaluate_field(group, face_camera, "FLOAT_VECTOR", "FACE")
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axes = nodes.new("ShaderNodeSeparateXYZ")
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links.new(_read(group, "face_camera"), axes.inputs[0])
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center_field = _read(group, "face_center")
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links.new(face_camera, axes.inputs[0])
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centers, depths = [], []
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for side in (0, 1):
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corner = nodes.new("GeometryNodeCornersOfEdge")
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@@ -204,7 +168,7 @@ def split_depth_surface(group, geometry, face_camera, strength, uniform, *,
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face = nodes.new("GeometryNodeFaceOfCorner")
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links.new(corner.outputs["Corner Index"], face.inputs["Corner Index"])
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for data_type, field, results in (
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("FLOAT_VECTOR", center_field, centers),
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("FLOAT_VECTOR", face_center, centers),
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("FLOAT", axes.outputs["Z"], depths),
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):
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sample = nodes.new("GeometryNodeFieldAtIndex")
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@@ -247,12 +211,10 @@ def split_depth_surface(group, geometry, face_camera, strength, uniform, *,
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cut_vertices.data_type = "FLOAT"
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cut_vertices.domain = "POINT"
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links.new(cut_edges.outputs["Value"], cut_vertices.inputs["Value"])
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corners = _store(group, faces, "corner_camera", _read(group, "face_camera"))
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corners = _store(
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group,
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corners,
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"cut_vertex",
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_math(group, "GREATER_THAN", cut_vertices.outputs["Value"], 0.0),
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corners, captured = capture_fields(
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group, geometry, "CORNER",
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Camera=("VECTOR", face_camera),
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Cut=("BOOLEAN", _math(group, "GREATER_THAN", cut_vertices.outputs["Value"], 0.0)),
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)
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split = nodes.new("GeometryNodeSplitEdges")
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links.new(corners, split.inputs["Mesh"])
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@@ -263,17 +225,16 @@ def split_depth_surface(group, geometry, face_camera, strength, uniform, *,
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links.new(enabled, choose.inputs["Switch"])
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links.new(geometry, choose.inputs["False"])
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links.new(_remove_strip_faces(group, split.outputs["Mesh"], triangles=triangles), choose.inputs["True"])
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return choose.outputs["Output"]
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return choose.outputs["Output"], captured["Camera"], captured["Cut"]
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def store_surface_camera(group, geometry, original, strength):
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def build_surface_camera(group, original, separated, cut_vertex, strength):
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"""Change cut depth along the original ray, preserving every other vertex."""
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separated = _read(group, "corner_camera")
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enabled = _math(
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group,
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"MULTIPLY",
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_math(group, "GREATER_THAN", strength, 0.0),
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_read(group, "cut_vertex"),
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cut_vertex,
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)
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original_axes = group.nodes.new("ShaderNodeSeparateXYZ")
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separated_axes = group.nodes.new("ShaderNodeSeparateXYZ")
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@@ -291,17 +252,27 @@ def store_surface_camera(group, geometry, original, strength):
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group.links.new(enabled, choose.inputs["Switch"])
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group.links.new(original, choose.inputs["False"])
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group.links.new(projected.outputs[0], choose.inputs["True"])
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geometry = _store(group, geometry, "camera", choose.outputs["Output"])
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return geometry, _read(group, "camera")
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return evaluate_field(group, choose.outputs["Output"], "FLOAT_VECTOR", "POINT")
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def thicken_depth_surface(group, geometry, thickness, normal_smooth=None):
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def thicken_depth_surface(group, geometry, thickness, normal_smooth=None, *,
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back_mask=None, weld_zero_thickness=False):
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"""Connect caps with single quads by source vertex and cap identity."""
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nodes, links = group.nodes, group.links
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front_geometry = geometry
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position = nodes.new("GeometryNodeInputPosition")
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geometry = _store(group, geometry, "surface_position", position.outputs[0])
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surface_store = geometry.node
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index = nodes.new("GeometryNodeInputIndex")
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fields = {"Position": ("VECTOR", position.outputs[0]), "Vertex": ("INT", index.outputs[0])}
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if normal_smooth is not None:
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normal = nodes.new("GeometryNodeInputNormal")
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blur = nodes.new("GeometryNodeBlurAttribute")
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blur.data_type = "FLOAT_VECTOR"
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links.new(normal_smooth, blur.inputs["Iterations"])
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links.new(normal.outputs[0], blur.inputs["Value"])
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normalize = nodes.new("ShaderNodeVectorMath")
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normalize.operation = "NORMALIZE"
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links.new(blur.outputs[0], normalize.inputs[0])
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fields["Normal"] = ("VECTOR", normalize.outputs[0])
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geometry, captured = capture_fields(group, geometry, "POINT", **fields)
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flattened = nodes.new("ShaderNodeVectorMath")
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flattened.operation = "MULTIPLY"
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flattened.inputs[1].default_value = (1.0, 1.0, 0.0)
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@@ -309,11 +280,7 @@ def thicken_depth_surface(group, geometry, thickness, normal_smooth=None):
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sheet = nodes.new("GeometryNodeSetPosition")
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links.new(geometry, sheet.inputs["Geometry"])
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links.new(flattened.outputs[0], sheet.inputs["Position"])
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index = nodes.new("GeometryNodeInputIndex")
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geometry = _store(
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group, sheet.outputs["Geometry"], "source_vertex", index.outputs[0]
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)
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saved = geometry
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saved = sheet.outputs["Geometry"]
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# Weld in an integer identity grid, never in scene coordinates. Nearby cuts
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# retain distinct IDs; copies of one rim vertex share the same ID and layer.
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@@ -322,7 +289,7 @@ def thicken_depth_surface(group, geometry, thickness, normal_smooth=None):
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part = nodes.new("FunctionNodeIntegerMath")
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part.operation = operation
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part.inputs[1].default_value = 4096
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links.new(_read(group, "source_vertex"), part.inputs[0])
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links.new(captured["Vertex"], part.inputs[0])
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links.new(part.outputs[0], identity.inputs[axis])
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extrude = nodes.new("GeometryNodeExtrudeMesh")
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@@ -346,10 +313,15 @@ def thicken_depth_surface(group, geometry, thickness, normal_smooth=None):
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flip_sides = nodes.new("GeometryNodeFlipFaces")
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links.new(sides.outputs["Selection"], flip_sides.inputs["Mesh"])
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join = nodes.new("GeometryNodeJoinGeometry")
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rear = flip_back.outputs["Mesh"]
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rim = flip_sides.outputs["Mesh"]
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if back_mask is not None:
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rear = store_float_attribute(group, rear, back_mask, 0.0, domain="FACE")
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rim = store_float_attribute(group, rim, back_mask, 0.0, domain="FACE")
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for value in (
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saved,
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flip_back.outputs["Mesh"],
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flip_sides.outputs["Mesh"],
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rear,
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rim,
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):
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links.new(value, join.inputs["Geometry"])
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encoded = nodes.new("GeometryNodeSetPosition")
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@@ -363,13 +335,11 @@ def thicken_depth_surface(group, geometry, thickness, normal_smooth=None):
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layer_position = nodes.new("GeometryNodeInputPosition")
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layer_axes = nodes.new("ShaderNodeSeparateXYZ")
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links.new(layer_position.outputs[0], layer_axes.inputs[0])
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links.new(
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_math(group, "MULTIPLY", layer_axes.outputs["Z"], thickness),
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displacement.inputs["Z"],
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)
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distance = _math(group, "MULTIPLY", layer_axes.outputs["Z"], thickness)
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links.new(distance, displacement.inputs["Z"])
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restored = nodes.new("ShaderNodeVectorMath")
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restored.operation = "ADD"
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links.new(_read(group, "surface_position"), restored.inputs[0])
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links.new(captured["Position"], restored.inputs[0])
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links.new(displacement.outputs[0], restored.inputs[1])
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result = nodes.new("GeometryNodeSetPosition")
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links.new(merge.outputs["Geometry"], result.inputs["Geometry"])
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@@ -377,25 +347,24 @@ def thicken_depth_surface(group, geometry, thickness, normal_smooth=None):
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local_position = nodes.new("GeometryNodeInputPosition")
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local_axes = nodes.new("ShaderNodeSeparateXYZ")
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links.new(local_position.outputs[0], local_axes.inputs[0])
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links.new(local_axes.outputs["Z"], identity.inputs["Z"])
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layer = local_axes.outputs["Z"]
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if weld_zero_thickness:
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positive = _math(group, "GREATER_THAN", thickness, 1e-12)
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layer = _math(group, "MULTIPLY", positive, layer)
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links.new(layer, identity.inputs["Z"])
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if normal_smooth is not None:
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normal = nodes.new("GeometryNodeInputNormal")
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blur = nodes.new("GeometryNodeBlurAttribute")
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blur.data_type = "FLOAT_VECTOR"
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links.new(normal_smooth, blur.inputs["Iterations"])
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links.new(normal.outputs[0], blur.inputs["Value"])
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normalize = nodes.new("ShaderNodeVectorMath")
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normalize.operation = "NORMALIZE"
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links.new(blur.outputs[0], normalize.inputs[0])
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front_geometry = _store(group, front_geometry, "surface_normal", normalize.outputs[0])
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links.new(front_geometry, surface_store.inputs["Geometry"])
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normal_offset = nodes.new("ShaderNodeVectorMath")
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normal_offset.operation = "SCALE"
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links.new(_read(group, "surface_normal"), normal_offset.inputs[0])
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links.new(displacement.inputs["Z"].links[0].from_socket, normal_offset.inputs[3])
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links.new(captured["Normal"], normal_offset.inputs[0])
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links.new(distance, normal_offset.inputs[3])
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links.new(normal_offset.outputs[0], restored.inputs[1])
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nodes.remove(displacement)
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return result.outputs["Geometry"]
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return {
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"geometry": result.outputs["Geometry"],
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"front": captured["Position"],
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"position": restored.outputs[0],
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"position_input": result.inputs["Position"],
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}
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def _projection_math(nodes, operation):
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@@ -104,3 +104,23 @@ def store_float_attribute(group, geometry, name, value, domain="POINT"):
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else:
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group.links.new(value, node.inputs["Value"])
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return node.outputs["Geometry"]
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def evaluate_field(group, value, data_type, domain):
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"""Evaluate a field on an explicit domain before downstream adaptation."""
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node = group.nodes.new("GeometryNodeFieldOnDomain")
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node.data_type, node.domain = data_type, domain
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group.links.new(value, node.inputs["Value"])
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return node.outputs["Value"]
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def capture_fields(group, geometry, domain, **fields):
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"""Keep source fields attached to geometry through later changes."""
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node = group.nodes.new("GeometryNodeCaptureAttribute")
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node.domain = domain
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node.capture_items.clear()
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group.links.new(geometry, node.inputs["Geometry"])
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for name, (data_type, value) in fields.items():
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node.capture_items.new(data_type, name)
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group.links.new(value, node.inputs[name])
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return node.outputs["Geometry"], {name: node.outputs[name] for name in fields}
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