feat: Add new Geometry Nodes groups for image relief and shadeless shader
- Implemented the "O Image Relief Plane" Geometry Nodes group to create a fixed-base image relief using depth images and various parameters. - Created the "O Shadeless" shader node group to display color without scene lighting while preserving shadows and reflections. - Introduced a preview feature for node groups, allowing for interactive visualization of node arrangements in an HTML format. - Added a template HTML file for rendering node previews with customizable views and controls.
This commit is contained in:
70
tools/nodes/arrangement/dimensions.json
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70
tools/nodes/arrangement/dimensions.json
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{
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"blender_version": "4.5",
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"header": 32,
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"row": 24,
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"padding": 12,
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"width": 180,
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"wide_width": 220,
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"collapsed_height": 36,
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"controls": {
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"FunctionNodeBooleanMath": 1,
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"FunctionNodeCompare": 2,
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"FunctionNodeFloatToInt": 1,
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"FunctionNodeIntegerMath": 1,
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"FunctionNodeSeparateColor": 1,
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"GeometryNodeAccumulateField": 2,
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"GeometryNodeAttributeStatistic": 2,
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"GeometryNodeBlurAttribute": 1,
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"GeometryNodeBoundBox": 0,
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"GeometryNodeCaptureAttribute": 3,
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"GeometryNodeCornersOfEdge": 0,
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"GeometryNodeDeleteGeometry": 2,
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"GeometryNodeExtrudeMesh": 1,
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"GeometryNodeFaceOfCorner": 0,
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"GeometryNodeFieldAtIndex": 2,
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"GeometryNodeFieldOnDomain": 2,
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"GeometryNodeForeachGeometryElementInput": 0,
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"GeometryNodeForeachGeometryElementOutput": 4,
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"GeometryNodeFlipFaces": 0,
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"GeometryNodeGroup": 1,
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"GeometryNodeImageTexture": 2,
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"GeometryNodeInputIndex": 0,
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"GeometryNodeInputMeshEdgeNeighbors": 0,
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"GeometryNodeInputMeshEdgeVertices": 0,
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"GeometryNodeInputMeshFaceArea": 0,
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"GeometryNodeInputMeshIsland": 0,
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"GeometryNodeInputMeshVertexNeighbors": 0,
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"GeometryNodeInputNamedAttribute": 1,
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"GeometryNodeInputNormal": 0,
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"GeometryNodeInputPosition": 0,
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"GeometryNodeJoinGeometry": 0,
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"GeometryNodeMenuSwitch": 3,
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"GeometryNodeMergeByDistance": 1,
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"GeometryNodeMeshCube": 0,
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"GeometryNodeMeshGrid": 0,
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"GeometryNodeRemoveAttribute": 1,
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"GeometryNodeRepeatInput": 0,
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"GeometryNodeRepeatOutput": 3,
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"GeometryNodeSampleIndex": 3,
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"GeometryNodeSampleNearest": 1,
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"GeometryNodeSeparateGeometry": 1,
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"GeometryNodeSetMaterialIndex": 0,
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"GeometryNodeSetPosition": 0,
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"GeometryNodeSetShadeSmooth": 1,
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"GeometryNodeSimulationInput": 0,
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"GeometryNodeSimulationOutput": 3,
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"GeometryNodeSplitEdges": 0,
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"GeometryNodeStoreNamedAttribute": 2,
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"GeometryNodeSwitch": 1,
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"GeometryNodeTransform": 1,
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"NodeGroupInput": 0,
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"NodeGroupOutput": 0,
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"ShaderNodeClamp": 1,
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"ShaderNodeCombineXYZ": 0,
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"ShaderNodeMapRange": 3,
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"ShaderNodeMath": 2,
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"ShaderNodeMix": 3,
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"ShaderNodeSeparateXYZ": 0,
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"ShaderNodeVectorMath": 1
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}
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}
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