feat: Add new Geometry Nodes groups for image relief and shadeless shader
- Implemented the "O Image Relief Plane" Geometry Nodes group to create a fixed-base image relief using depth images and various parameters. - Created the "O Shadeless" shader node group to display color without scene lighting while preserving shadows and reflections. - Introduced a preview feature for node groups, allowing for interactive visualization of node arrangements in an HTML format. - Added a template HTML file for rendering node previews with customizable views and controls.
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@@ -145,7 +145,7 @@ def test_new_material_uses_current_preference_and_preserves_existing(color_data,
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}
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with patch.object(preferences, "addon_preferences", return_value=settings):
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if entry == "clipboard":
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first = clipboard._create_image_material(source, shadeless, scene=scene)
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first = clipboard.create_image_material(source, source, shadeless=shadeless, scene=scene)
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else:
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if entry == "plane":
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color = create_color_image(owner)
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@@ -153,16 +153,16 @@ def test_new_material_uses_current_preference_and_preserves_existing(color_data,
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color = create_cropped_color_image(owner, (0, 0, 2, 2), images.image_rgba(source))
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else:
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color = source
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first = material.create_image_material(owner, color, 0, shadeless=shadeless, scene=scene, **data_textures)
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first = material.create_image_material(owner.data, color, 0, shadeless=shadeless, scene=scene, **data_textures)
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original_color = color_texture(first)
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assert original_color.colorspace_settings.name == "AgX Base sRGB"
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assert original_color.alpha_mode == "STRAIGHT"
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settings.adapt_material_to_view_transform = False
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assert original_color.alpha_mode == "STRAIGHT"
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if entry == "clipboard":
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second = clipboard._create_image_material(original_color, shadeless, scene=scene)
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second = clipboard.create_image_material(original_color, original_color, shadeless=shadeless, scene=scene)
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else:
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second = material.create_image_material(owner, original_color, 0, shadeless=shadeless, scene=scene)
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second = material.create_image_material(owner.data, original_color, 0, shadeless=shadeless, scene=scene)
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new_color = color_texture(second)
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assert new_color != original_color
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assert new_color.colorspace_settings.name == "sRGB"
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