feat: Add new Geometry Nodes groups for image relief and shadeless shader
- Implemented the "O Image Relief Plane" Geometry Nodes group to create a fixed-base image relief using depth images and various parameters. - Created the "O Shadeless" shader node group to display color without scene lighting while preserving shadows and reflections. - Introduced a preview feature for node groups, allowing for interactive visualization of node arrangements in an HTML format. - Added a template HTML file for rendering node previews with customizable views and controls.
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@@ -45,6 +45,7 @@ class ImageMenuTest(BlenderTestCase):
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[
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("anyimage.convert_to_plane", True),
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("anyimage.convert_to_depth_plane", True),
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("anyimage.convert_to_relief_plane", True),
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("separator", True),
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("anyimage.remove_image_background", True),
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("anyimage.upscale_image", True),
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@@ -101,6 +102,7 @@ class ImageMenuTest(BlenderTestCase):
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)
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operators = (
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(self.convert_to_plane, self.convert_to_plane.ConvertToDepthPlane),
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(self.convert_to_plane, self.convert_to_plane.ConvertToReliefPlane),
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(self.remove_background, self.remove_background.RemoveImageBackground),
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)
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