feat: Add new Geometry Nodes groups for image relief and shadeless shader
- Implemented the "O Image Relief Plane" Geometry Nodes group to create a fixed-base image relief using depth images and various parameters. - Created the "O Shadeless" shader node group to display color without scene lighting while preserving shadows and reflections. - Introduced a preview feature for node groups, allowing for interactive visualization of node arrangements in an HTML format. - Added a template HTML file for rendering node previews with customizable views and controls.
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@@ -123,7 +123,8 @@ def test_depth_result_image_loads_server_vector_exr_and_keeps_data_name(tmp_path
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points=points,
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)
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path = tmp_path / "depth.exr"
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write_depth_texture(frame, path)
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alpha = np.asarray(((0.8, 1.0), (0.75, 0.0)), dtype=np.float32)
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write_depth_texture(frame, path, alpha=alpha)
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metadata = _depth_metadata(np.eye(3), (2, 2), 1.0)
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image = depth_data.load_depth_result_image(path, source, metadata)
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@@ -132,7 +133,10 @@ def test_depth_result_image_loads_server_vector_exr_and_keeps_data_name(tmp_path
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image.pixels.foreach_get(packed)
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packed = np.flipud(packed.reshape((2, 2, 4)))
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assert np.array_equal(packed[..., :3], points)
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assert np.array_equal(packed[..., 3], validity)
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assert np.array_equal(packed[..., 3], alpha * validity)
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camera_depth, valid = depth_data.camera_depth_values(image)
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np.testing.assert_array_equal(camera_depth, points[..., 2])
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np.testing.assert_array_equal(valid, alpha * validity > 0.5)
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assert image.alpha_mode == "CHANNEL_PACKED"
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assert image.name == "Source_depth.exr"
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@@ -149,7 +153,7 @@ def test_depth_texture_keeps_points_outside_positive_validity(tmp_path):
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intrinsics=np.eye(3, dtype=np.float32),
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)
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path = tmp_path / "depth.exr"
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write_depth_texture(frame, path)
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write_depth_texture(frame, path, alpha=np.ones_like(frame.validity))
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image = depth_data.load_depth_result_image(
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path,
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