feat: Add new Geometry Nodes groups for image relief and shadeless shader
- Implemented the "O Image Relief Plane" Geometry Nodes group to create a fixed-base image relief using depth images and various parameters. - Created the "O Shadeless" shader node group to display color without scene lighting while preserving shadows and reflections. - Introduced a preview feature for node groups, allowing for interactive visualization of node arrangements in an HTML format. - Added a template HTML file for rendering node previews with customizable views and controls.
This commit is contained in:
@@ -21,6 +21,7 @@ class AddonRegistrationTest(BlenderTestCase):
|
||||
operator = self.convert_to_plane.ConvertToPlane
|
||||
self.assertIn(operator, self.anyimage.CLASSES)
|
||||
self.assertIn(self.convert_to_plane.ConvertToDepthPlane, self.anyimage.CLASSES)
|
||||
self.assertIn(self.convert_to_plane.ConvertToReliefPlane, self.anyimage.CLASSES)
|
||||
self.assertFalse(hasattr(self.convert_to_plane, "ConvertToDepthSurface"))
|
||||
self.assertIn(self.cutout_main.CutoutSelectionToShape, self.anyimage.CLASSES)
|
||||
self.assertEqual(operator.bl_idname, "anyimage.convert_to_plane")
|
||||
|
||||
Reference in New Issue
Block a user