feat: Add new Geometry Nodes groups for image relief and shadeless shader

- Implemented the "O Image Relief Plane" Geometry Nodes group to create a fixed-base image relief using depth images and various parameters.
- Created the "O Shadeless" shader node group to display color without scene lighting while preserving shadows and reflections.
- Introduced a preview feature for node groups, allowing for interactive visualization of node arrangements in an HTML format.
- Added a template HTML file for rendering node previews with customizable views and controls.
This commit is contained in:
2026-09-09 21:24:57 +08:00
parent f5aff50b13
commit 89087fc2e2
118 changed files with 5635 additions and 3130 deletions

View File

@@ -192,16 +192,14 @@ def create_shape_object(
mesh_object = None
try:
material = create_image_material(
source_object,
source_object.data,
color_image,
0.0,
normal_image=normal_image,
normal_space=(
NormalMode.TANGENT.value
if normal_mode == NormalMode.NONE
else normal_mode.value
),
ior=1.2,
scene=context.scene,
)
depth_reference = None