feat: Add new Geometry Nodes groups for image relief and shadeless shader
- Implemented the "O Image Relief Plane" Geometry Nodes group to create a fixed-base image relief using depth images and various parameters. - Created the "O Shadeless" shader node group to display color without scene lighting while preserving shadows and reflections. - Introduced a preview feature for node groups, allowing for interactive visualization of node arrangements in an HTML format. - Added a template HTML file for rendering node previews with customizable views and controls.
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@@ -192,16 +192,14 @@ def create_shape_object(
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mesh_object = None
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try:
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material = create_image_material(
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source_object,
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source_object.data,
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color_image,
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0.0,
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normal_image=normal_image,
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normal_space=(
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NormalMode.TANGENT.value
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if normal_mode == NormalMode.NONE
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else normal_mode.value
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),
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ior=1.2,
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scene=context.scene,
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)
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depth_reference = None
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