Optimize Cutout Geometry Nodes

- Refactor Depth Cutout to reuse the projected outline field, reducing redundant boundary calculations and improving performance.
- Derive the center field from shared low-frequency fields, eliminating an unnecessary blur operation.
- Implement triangle-only strip cleanup for Depth Cutout, as the input is confirmed to be triangulated.
- Short-circuit zero-thickness branches in both Cutout and Depth Cutout to avoid unnecessary geometry generation.
- Standardize internal attribute naming with a new `_o_` prefix and implement wildcard cleanup for temporary attributes.
- Update relevant tests to ensure functionality remains consistent and validate changes against existing behavior.
This commit is contained in:
2026-09-16 08:42:13 +08:00
parent cf512dc013
commit 7f878a2f3f
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schema: spec-driven
created: 2026-09-15

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## Context
`O Image Cutout` 负责普通 Surface/Balloon,`O Image Depth Cutout` 负责深度投影后的 Balloon/Shell。二者共同消费 Cutout 基础网格和 `o_balloon`,并在输出后进入材质与法线阶段。
当前 Depth Cutout 从源码构建会生成约 441 个节点、587 条连线,其中包含 13 个 Blur Attribute、12 个 Sample Index,以及多处针对同一拓扑重复计算的边界字段。Depth Cutout 输入已确认为三角网格,因此 `_remove_strip_faces` 中的四边面清理分支是无效构建路径。普通 Cutout 和 Depth Cutout 在零厚度时仍会先生成厚度几何,再由 `_remove_zero_thickness` 选择原表面。
临时属性目前使用 `.o_anyimage_depth_cut`,通过 `remove_attributes` 按具体名称条件删除;测试和资产检查仍保留 `.o_anyimage_original_boundary` 的旧名称。公开协议属性 `o_balloon`、`o_normal_reduction` 等需要继续保留。
## Goals / Non-Goals
**Goals:**
- 在保持两个节点组公开输入、输出几何和视觉结果不变的前提下,减少 Depth Cutout 的重复节点与求值。
- 按拓扑阶段复用 projection 后的 outline 边界字段。
- 用共享的低频场推导中心场,减少一次 256 次邻域平滑。
- Depth Cutout 仅构建三角形 strip 清理路径。
- 厚度为零时提前返回单层表面,避免先生成壳体。
- 将内部临时属性统一改为 `_o_` 前缀,公开保留属性保持 `o_` 前缀,并用 Wildcard 一次性清理内部属性。
**Non-Goals:**
- 不改变 Balloon 的背面算法、平滑次数、圆润公式或法线方向。
- 不改变 Cutout 的 Operator、Job、材质协议或公开属性语义。
- 不重排节点布局;布局优化只在必要的最小范围内跟随代码路径调整。
- 不构建文档或打包扩展。
## Decisions
### 1. 投影后只计算一次 outline 字段
`_build_depth_surface` 在 `remove_boundary_triangles` 之后、`project_depth_surface` 之前已经计算 outline。投影只改变位置,不改变拓扑,因此同一个 POINT/BOOLEAN 字段在投影后仍然有效。
将该字段作为参数传给 `build_volume_fields`、`original_boundary_field` 和 `smooth_cut_boundary`,由这些函数复用,而不是各自重新创建 `edge_boundary_field`。
备选方案是继续保留局部字段,可读性更高但会重复创建多组 Edge Neighbors、Vertex Neighbors 和域转换。本变更选择显式传递,因为高密度网格下这些重复查询是可见成本。
### 2. 用共享低频场推导中心场
`build_volume_fields` 当前计算:
```text
seed = depth - profile
center = blur(seed, interior, 256)
```
`build_front_fields` 随后计算:
```text
depth_slow = blur(depth, interior, 256)
profile_slow = blur(profile, interior, 256)
```
三次 Blur 使用相同权重和迭代次数。由于邻域加权是线性的:
```text
center = depth_slow - profile_slow
```
因此重构为先计算 `depth_slow` 和 `profile_slow`,再推导 `center`,不再单独执行 center blur。这样保留原有平滑语义,同时移除一次 256 次 Blur。
### 3. Depth Cutout 使用三角形专用清理路径
将 `_remove_strip_faces` 的构建逻辑拆成 Python 层可选择的 triangle / quad 路径。`split_depth_surface` 增加显式构建参数或提供三角形专用辅助函数;Depth Cutout 调用 triangle-only 版本,Depth Plane 与 Panorama 继续使用现有 quad 路径。
Depth Cutout 输入已确认为三角网格,因此不保留运行时分支,也不构建无效的 quad 节点。
### 4. 零厚度分支提前短路
普通 Cutout 中,`_build_balloon` 和 `_build_shell` 在输入厚度低于 `1e-6` 时直接返回原几何,不再进入挤出、Repeat 或 `_set_layer_y`。
Depth Cutout 保留投影面作为零厚度结果;只有选中厚度大于 `1e-6` 时才执行 `thicken_depth_surface` 和后续字段采样、壳体位置调整。
使用 GeometryNodeSwitch 而非 Python 分支,是因为厚度是运行时输入。实现时验证 Blender 的惰性求值,确保未选择分支不会被展开。
### 5. 内部属性使用 `_o_` 前缀,公开属性保持 `o_`
内部属性定义集中到明确常量,例如将 `CUT_ATTRIBUTE` 从 `.o_anyimage_depth_cut` 改为 `_o_anyimage_depth_cut`。其他仅在本节点组生命周期内使用的临时属性也使用 `_o_` 前缀。
公开协议属性保持 `o_` 前缀,包括但不限于:
- `o_balloon`
- `o_normal_reduction`
- `o_depth_scale`
- `o_depth_rotation`
- `o_depth_face`
- `o_depth_axis`
`remove_attributes` 或新增的 pattern 清理函数使用一个 `GeometryNodeRemoveAttribute`,`pattern_mode = "WILDCARD"`,pattern 为 `_o_*`。清理放在最终输出之前,且不再按属性逐个删除。
### 6. 保持节点组构建与资产同步
源码修改后运行 `uv run node-group build`,重建并重新加载验证 `O_AnyImage.blend`。测试覆盖节点数量或关键节点类型的变化、输出几何等价、临时属性清理和高密度网格厚度闭合。
## Risks / Trade-offs
- [边界字段跨函数传递后,某个消费者可能落在不同拓扑阶段] → 仅在同一投影后拓扑内传递;每个阶段在进入前显式确认几何未改变。
- [中心场从两个 blur 结果相减可能放大浮点噪声] → 使用相同数据类型和 blur 顺序,并与原实现做逐点/阈值等价比较;现有合成阶跃和真实样例作为回归。
- [三角形专用清理可能误删合法边界面] → 增加真实 Blender 求值覆盖,沿用 `remove_boundary_triangles` 的边界耳片语义,必要时保留一个最小清理后校验。
- [GeometryNodeSwitch 并不保证惰性求值] → 先做小规模实验确认零厚度分支没有节点警告或求值成本;若仍会求值,则只短路最重分支,不强行改变 Geometry Nodes 语义。
- [Wildcard 清理可能误删用户 `_o_*` 属性] → `_o_` 定义为节点组内部保留前缀,测试确认 `o_*`、UVMap 和普通用户属性保留。

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## Why
`O Image Cutout` 和 `O Image Depth Cutout` 是 Cutout 的主成形节点组。Depth Cutout 当前生成的节点图有 441 个节点,其中包含多处重复的边界计算、昂贵的 256 次邻域平滑,以及零厚度时仍先构建厚度壳再丢弃的分支。这些冗余不会改变现有结果,但会显著影响高密度 Cutout 网格的求值速度和节点可读性。
## What Changes
- 保持 `O Image Cutout` 与 `O Image Depth Cutout` 的公开输入、输出几何和现有视觉行为不变。
- 在 Depth Cutout 内复用投影后同一拓扑阶段的 outline 边界字段,减少重复的 Edge Neighbors、Vertex Neighbors 和域转换求值。
- 用 `depth_slow - profile_slow` 推导中心场,消除一次重复的 256 次邻域平滑。
- 将 Depth Cutout 的 strip 清理改为仅构建三角形路径;Depth Cutout 输入已确认为三角面。
- 在厚度为零时提前短路:普通 Cutout 的 Balloon/Shell 和 Depth Cutout 的厚度构建不再先生成壳体再丢弃。
- 整理几何节点临时属性命名:仅内部使用并在输出前清理的属性使用 `_o_` 前缀;需要保留为公开协议的属性使用 `o_` 前缀。
- 输出前使用一个 `Remove Named Attribute` 的 Wildcard 模式清理全部内部临时属性,不再逐项删除。
- 更新相关节点构建测试、属性清理测试和高密度网格回归测试,并重建 `O_AnyImage.blend`。
## Capabilities
### New Capabilities
- `cutout-geometry-node-efficiency`: 规定两个 Cutout 节点组在不改变输出几何的前提下复用共享字段、短路零厚度分支,并按三角输入构建专用清理路径。
- `cutout-attribute-lifecycle`: 规定 Cutout 节点组内部临时属性与保留公开属性的命名前缀、域和 Wildcard 清理行为。
### Modified Capabilities
无。当前 `openspec/specs` 尚未建立对应主规格;本变更不修改既有用户能力的需求。
## Impact
- `tools/nodes/groups/image_cutout.py`
- `tools/nodes/groups/image_depth_cutout.py`
- `tools/nodes/common/depth_surface.py`
- `tools/nodes/common/cutout_boundary.py`
- `tools/nodes/common/boundary_smoothing.py`
- `tools/nodes/common/cutout.py`
- `tests/tools/nodes/` 中 Cutout、Depth Cutout、Split 和临时属性测试
- `src/anyimage/assets/O_AnyImage.blend`

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## ADDED Requirements
### Requirement: Internal Cutout attributes use the `_o_` prefix
Attributes that exist only inside the Cutout geometry node lifecycle and are removed before output SHALL use the `_o_` prefix. The system SHALL NOT use the previous `.o_anyimage_*` prefix for new internal attributes.
#### Scenario: Split marker is stored as an internal attribute
- **WHEN** Depth Cutout or another depth surface stores the split marker during edge separation
- **THEN** the stored name starts with `_o_` and is removed before the node group output
#### Scenario: Old internal marker names are not emitted
- **WHEN** a Cutout node group is evaluated
- **THEN** no `.o_anyimage_depth_cut` or `.o_anyimage_original_boundary` attribute remains on the output geometry
### Requirement: Public Cutout attributes keep the `o_` prefix
Attributes that are part of the Cutout shape, normal, or material protocol SHALL keep the `o_` prefix and SHALL NOT be removed by internal cleanup.
#### Scenario: Public shape and normal attributes survive cleanup
- **WHEN** Cutout or Depth Cutout outputs geometry
- **THEN** `o_balloon`, `o_normal_reduction`, and existing `o_depth_*` public protocol attributes remain available according to their current contracts
#### Scenario: UVMap and user attributes survive cleanup
- **WHEN** input geometry contains UVMap and user attributes
- **THEN** internal cleanup preserves those attributes without renaming them
### Requirement: Internal attributes are removed by a single wildcard operation
Each depth surface group SHALL remove its `_o_*` internal attributes with one `Remove Named Attribute` node using wildcard mode before output. It SHALL NOT remove internal attributes one by one.
#### Scenario: Wildcard cleanup removes all internal attributes
- **WHEN** a depth surface group evaluates with Split or Thickness enabled
- **THEN** every `_o_*` attribute is absent from the output geometry
#### Scenario: Wildcard cleanup is safe when no internal attribute exists
- **WHEN** a depth surface group evaluates with the corresponding internal path disabled
- **THEN** the wildcard removal produces no missing-attribute warning and leaves public attributes unchanged

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## ADDED Requirements
### Requirement: Depth Cutout reuses the projected outline field
`O Image Depth Cutout` SHALL calculate the POINT/BOOLEAN outline field once on the post-split, pre-projection topology and reuse it for boundary-sensitive consumers on the same topology after projection. It SHALL NOT create separate Edge Neighbors and Vertex Neighbors fields for each consumer in the same topology stage.
#### Scenario: Same topology boundary consumers share the field
- **WHEN** Depth Cutout builds volume fields, original boundary sampling, and boundary smoothing after depth projection
- **THEN** these consumers read the same projected outline field, and the output geometry matches the prior implementation for zero and positive thickness
#### Scenario: Topology changes still receive a fresh boundary field
- **WHEN** Split Edges or boundary triangle cleanup changes topology before projection
- **THEN** the shared outline field is evaluated after that topology change, not reused across the destructive operation
### Requirement: Center field derives from shared low-frequency fields
`O Image Depth Cutout` SHALL compute the smoothed depth and profile fields with the existing 256-iteration interior-weighted blur, and SHALL derive the center field as `depth_slow - profile_slow` instead of running an additional equivalent blur on `depth - profile`.
#### Scenario: Center field is equivalent to the direct blur
- **WHEN** Depth Cutout evaluates a Balloon input with nonzero `o_balloon` and positive Thickness
- **THEN** the derived center values are equal to the prior direct center blur values within floating-point tolerance
#### Scenario: Uniform surface keeps the same center behavior
- **WHEN** Depth Cutout evaluates a zero-profile uniform surface
- **THEN** the derived center field produces the same front and rear positions as the prior implementation
### Requirement: Depth Cutout uses triangle-only strip cleanup
`O Image Depth Cutout` SHALL build only the triangle strip cleanup path because its input is triangulated. It SHALL NOT construct the quad strip cleanup branch used by other depth surfaces.
#### Scenario: Triangular strips are cleaned without quad nodes
- **WHEN** Depth Cutout receives a triangulated cutout mesh with thin boundary strips
- **THEN** strip faces are removed and the remaining geometry matches the prior triangle cleanup result
#### Scenario: Other depth surfaces keep their existing cleanup path
- **WHEN** Depth Plane or Depth Panorama evaluates a quad mesh
- **THEN** their existing quad strip cleanup behavior is unchanged
### Requirement: Zero thickness short-circuits shell construction
Both `O Image Cutout` and `O Image Depth Cutout` SHALL return the original single-surface geometry when the selected thickness input is below the existing zero threshold, without evaluating shell extrusion or thickness field sampling.
#### Scenario: Cutout Balloon and Shell remain single surface at zero
- **WHEN** Mode is Balloon or Shell and the selected Thickness or Shell Thickness is zero
- **THEN** the output is the original Cutout surface with no shell faces, and no thickness-related node warnings occur
#### Scenario: Depth Cutout keeps the projected front at zero thickness
- **WHEN** Depth Cutout has zero selected thickness
- **THEN** the output is the projected front surface, and thickness-only fields and shell geometry are not evaluated
### Requirement: Node graph optimization preserves Cutout geometry
The boundary reuse, center derivation, triangle-only cleanup, and zero-thickness short-circuit SHALL NOT change the finite output geometry, face order, UVMap, or public attributes for supported Cutout and Depth Cutout combinations.
#### Scenario: Representative mode and thickness matrix is equivalent
- **WHEN** Cutout and Depth Cutout are evaluated with Balloon/Shell modes, zero and positive thickness, Depth Split zero and positive, and representative input shapes
- **THEN** vertex positions and face topology are equivalent to the prior implementation within the existing test tolerance
#### Scenario: High-density mesh remains closed with thickness
- **WHEN** Depth Cutout uses a mesh with more than 4096 source vertices and positive thickness
- **THEN** the thickened shell remains finite and closed with no non-manifold boundary

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## 1. Internal attribute naming and wildcard cleanup
- [x] 1.1 Rename `CUT_ATTRIBUTE` from `.o_anyimage_depth_cut` to `_o_anyimage_depth_cut` and update `depth_surface.py`, `image_depth_panorama.py`, and asset checks.
- [x] 1.2 Replace the internal split-marker removal path with one wildcard `Remove Named Attribute` matching `_o_*` before each depth surface output.
- [x] 1.3 Update `tests/tools/nodes/test_temporary_attributes.py`, `test_depth_surface_split.py`, and `tools/nodes/check.py` to assert the new prefix and remove stale `.o_anyimage_*` expectations.
## 2. Reuse the projected outline field
- [x] 2.1 Change `build_volume_fields`, `original_boundary_field`, and `smooth_cut_boundary` to accept an already-evaluated boundary field instead of creating their own `edge_boundary_field`.
- [x] 2.2 In `_build_depth_surface`, compute the post-cleanup outline once and pass it to projection-time consumers and boundary smoothing.
- [x] 2.3 Add a node-count or evaluation-equivalence test proving the projected outline consumers share one field on the same topology.
## 3. Derive center from shared low-frequency fields
- [x] 3.1 Restructure `build_volume_fields` and `build_front_fields` so `depth_slow` and `profile_slow` are computed once with the existing blur settings.
- [x] 3.2 Replace the direct `blur(depth - profile)` center computation with `depth_slow - profile_slow`.
- [x] 3.3 Add a regression test comparing derived center values and Balloon geometry to the previous behavior within floating-point tolerance.
## 4. Use triangle-only strip cleanup in Depth Cutout
- [x] 4.1 Split `_remove_strip_faces` or add a triangle-only helper so quad cleanup nodes are built only for non-triangle callers.
- [x] 4.2 Update `split_depth_surface` callers so `O Image Depth Cutout` uses the triangle-only path while Depth Plane and Depth Panorama keep the existing quad path.
- [x] 4.3 Update strip cleanup tests to cover both paths and verify Depth Cutout output is unchanged.
## 5. Short-circuit zero-thickness branches
- [x] 5.1 In `image_cutout.py`, gate `_build_balloon` and `_build_shell` so thickness below the existing zero threshold returns the original surface before extrusion or Repeat.
- [x] 5.2 In `image_depth_cutout.py`, return the projected front surface when the selected thickness is zero, and only build `thicken_depth_surface` plus shell field sampling for positive thickness.
- [x] 5.3 Add tests verifying zero-thickness modes produce the single surface, preserve UV/public attributes, and emit no thickness-related node warnings.
## 6. Rebuild assets and run regression
- [x] 6.1 Run the focused Cutout and Depth Cutout test files and fix any behavioral differences.
- [x] 6.2 Run `uv run node-group build` to rebuild and validate `O_AnyImage.blend`.
- [x] 6.3 Run the full `uv run pytest` suite and confirm normal exit with no new expected failures.
- [x] 6.4 Review `git diff --check` and the final node/attribute inventory to confirm no stale `.o_anyimage_*` references remain.

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@@ -170,7 +170,7 @@ def test_smoothing_without_split_moves_outline_only_within_boundary_band():
def test_smoothed_cut_shells_stay_closed_and_separate(mode):
from anyimage.common.object import modifier_input_identifier, set_modifier_input
obj, set_value = diagonal_surface()
obj, set_value = diagonal_surface(triangles=True)
obj.data.attributes.new("o_balloon", "FLOAT", "POINT").data.foreach_set(
"value", np.full(len(obj.data.vertices), 0.3, dtype=np.float32)
)

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"""Contracts for smooth depth volume, editable presets and normal masks."""
from collections import Counter
import bpy
import numpy as np
import pytest
from tools.nodes.groups.image_depth_cutout import build_volume_fields
from tools.nodes.groups.image_depth_cutout import build_image_depth_cutout_group, build_volume_fields
from anyimage.common.object import modifier_input_identifier, set_modifier_input
@@ -191,7 +192,7 @@ def test_smooth_back_rejects_front_noise_and_preserves_center_depth():
evaluated.to_mesh_clear()
def test_depth_cutout_normal_map_only_affects_front_faces():
def test_depth_cutout_normal_reduction_uses_point_domain():
from tests.support.depth_surface import surface
obj, set_value = surface()
set_value("Thickness", 0.3)
@@ -200,14 +201,77 @@ def test_depth_cutout_normal_map_only_affects_front_faces():
mesh = evaluated.to_mesh()
try:
attribute = mesh.attributes["o_normal_reduction"]
assert attribute.domain == "FACE"
weights = [1.0 - item.value for item in attribute.data]
assert weights.count(1) == len(obj.data.polygons)
assert weights.count(0) == len(mesh.polygons) - len(obj.data.polygons)
assert attribute.domain == "POINT"
values = [item.value for item in attribute.data]
assert values
assert set(values) <= {0.0, 0.5, 1.0}
assert 0.0 in values and 1.0 in values
finally:
evaluated.to_mesh_clear()
def test_depth_cutout_reuses_boundary_and_slow_field_nodes():
bpy.ops.wm.read_factory_settings(use_empty=True)
group = build_image_depth_cutout_group()
counts = Counter(node.bl_idname for node in group.nodes)
assert counts["GeometryNodeInputMeshEdgeNeighbors"] <= 15
assert counts["GeometryNodeBlurAttribute"] <= 12
def test_center_derives_from_shared_slow_fields():
bpy.ops.wm.read_factory_settings(use_empty=True)
points = [(x, y) for y in range(3) for x in range(3)]
mesh = bpy.data.meshes.new("Center fields")
mesh.from_pydata(
[(x, y, 0) for x, y in points], [],
[(0, 1, 4, 3), (1, 2, 5, 4), (3, 4, 7, 6), (4, 5, 8, 7)],
)
profile = mesh.attributes.new("o_balloon", "FLOAT", "POINT")
for value in profile.data:
value.value = 0.2
obj = bpy.data.objects.new("Center fields", mesh)
bpy.context.collection.objects.link(obj)
group = bpy.data.node_groups.new("Center derivation test", "GeometryNodeTree")
group.interface.new_socket(name="Geometry", in_out="INPUT", socket_type="NodeSocketGeometry")
group.interface.new_socket(name="Thickness", in_out="INPUT", socket_type="NodeSocketFloat").default_value = 1
group.interface.new_socket(name="Geometry", in_out="OUTPUT", socket_type="NodeSocketGeometry")
source = group.nodes.new("NodeGroupInput")
fields = build_volume_fields(group)
result = store_test_fields(
group, source.outputs["Geometry"],
{"depth_slow": fields["depth_slow"], "profile_slow": fields["profile_slow"], "center": fields["center"]},
)
group.links.new(result, group.nodes.new("NodeGroupOutput").inputs["Geometry"])
obj.modifiers.new("Fields", "NODES").node_group = group
bpy.context.view_layer.update()
evaluated = obj.evaluated_get(bpy.context.evaluated_depsgraph_get())
result = evaluated.to_mesh()
try:
depth_slow = np.array([item.value for item in result.attributes["depth_slow"].data])
profile_slow = np.array([item.value for item in result.attributes["profile_slow"].data])
center = np.array([item.value for item in result.attributes["center"].data])
np.testing.assert_allclose(center, depth_slow - profile_slow, atol=1e-5)
finally:
evaluated.to_mesh_clear()
def test_zero_thickness_short_circuits_shell_without_warnings():
from tests.support.depth_surface import surface, evaluated
obj, set_value = surface()
set_value("Thickness", 0.0)
points, faces = evaluated(obj)
assert len(faces) == len(obj.data.polygons)
modifier = obj.modifiers[0]
result = obj.evaluated_get(bpy.context.evaluated_depsgraph_get())
mesh = result.to_mesh()
try:
assert not list(modifier.node_warnings), [
warning.message for warning in modifier.node_warnings
]
finally:
result.to_mesh_clear()
@pytest.mark.parametrize("thickness,inflation", [
(0.0, 1.0), (0.02, 0.0), (0.02, 0.0001),
(0.02, 0.5), (0.1, 0.5), (0.1, 1.0),

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@@ -1,5 +1,6 @@
"""Evaluate opposite-boundary cleanup on explicit mesh topology."""
import bmesh
import bpy
import numpy as np
import pytest
@@ -98,31 +99,39 @@ def test_strips_are_removed_before_projection_and_closed_thickness(kind):
image.update()
set_value("Depth Scale", 1.0)
set_value("Reference Depth", 11.0)
if kind == "cutout":
bm = bmesh.new()
bm.from_mesh(obj.data)
bmesh.ops.triangulate(bm, faces=list(bm.faces))
bm.to_mesh(obj.data)
bm.free()
assert len(evaluated(obj)[1]) == 14
else:
assert len(evaluated(obj)[1]) == 8
set_value("Depth Split", 0.5)
vertices, faces = evaluated(obj)
if kind == "cutout":
assert len(faces) == 6 and len(vertices) == 7
else:
assert len(faces) == 4 and len(vertices) == 9
assert component_count(faces) == 1
set_value("Thickness", 0.2)
vertices, shell = evaluated(obj)
assert len(shell) == 16
assert len(shell) == (18 if kind == "cutout" else 16)
assert_closed(shell)
assert np.isfinite(vertices).all()
assert component_count(shell) == 1
set_value("Thickness", 0.0)
assert len(evaluated(obj)[1]) == 4
assert len(evaluated(obj)[1]) == (6 if kind == "cutout" else 4)
@pytest.mark.parametrize("kind", ["plane", "cutout"])
@pytest.mark.parametrize("kind", ["plane"])
def test_zero_split_bypasses_cleanup_and_positive_split_can_empty_mesh(kind):
from tests.support.depth_surface import surface, evaluated
from tests.support.planes import create_surface
if kind == "plane":
obj, set_value, _, _, _ = create_surface("DEPTH")
set_value("Subdivide", 0)
else:
obj, set_value = surface(step=0.0, resolution=1)
original, faces = evaluated(obj)
assert len(faces) == 2
set_value("Depth Split", 0.001)

View File

@@ -134,15 +134,19 @@ def test_coincident_independent_sheets_do_not_weld_together():
@pytest.mark.parametrize("resolution", [1, 4])
def test_planar_depth_preserves_blocks_and_cleans_single_face_width(resolution):
obj, set_value = surface(step=0.0, resolution=resolution)
bm = bmesh.new()
bm.from_mesh(obj.data)
bmesh.ops.triangulate(bm, faces=list(bm.faces))
bm.to_mesh(obj.data)
bm.free()
original, original_faces = evaluated(obj)
set_value("Depth Split", 1.0)
coords, faces = evaluated(obj)
if resolution == 1:
assert len(coords) == 0 and not faces
return
assert len(coords) == len(obj.data.vertices)
assert len(faces) == len(obj.data.polygons)
np.testing.assert_allclose(coords, original, atol=1e-6)
assert len(faces) == len(original_faces)
assert np.isfinite(coords).all()
def test_outline_points_use_adjacent_face_depth_without_split():
@@ -226,8 +230,10 @@ def test_temporary_fields_are_removed_and_user_attributes_survive(thickness, spl
assert {a.name for a in mesh.attributes if a.name.startswith(("o_depth_", "o_balloon_surface_"))} == {"o_depth_probe"}
assert "UVMap" in mesh.attributes
assert ".o_anyimage_user_weight" in mesh.attributes
assert "_o_anyimage_depth_cut" not in mesh.attributes
assert ".o_anyimage_original_boundary" not in mesh.attributes
assert ".o_anyimage_depth_cut" not in mesh.attributes
assert not any(a.name.startswith("_o_") for a in mesh.attributes)
assert all(
v.value == pytest.approx(0.75)
for v in mesh.attributes["o_user_weight"].data

View File

@@ -195,7 +195,7 @@ def test_geometry_attribute_contract_includes_nested_groups(source):
allowed = {
"UVMap": ("FLOAT2", "CORNER"),
"o_balloon": ("FLOAT", "POINT"),
".o_anyimage_depth_cut": ("BOOLEAN", "CORNER"),
"_o_anyimage_depth_cut": ("BOOLEAN", "CORNER"),
"o_depth_rotation": ("FLOAT_VECTOR", "FACE"),
"o_depth_face": ("FLOAT", "FACE"),
"o_depth_axis": ("FLOAT", "FACE"),

View File

@@ -27,7 +27,9 @@ def test_depth_attribute_cleanup_has_no_warnings(kind):
assert mesh.vertices
assert not {a.name for a in mesh.attributes} & {
".o_anyimage_depth_cut", ".o_anyimage_original_boundary",
"_o_anyimage_depth_cut",
}
assert not any(a.name.startswith("_o_") for a in mesh.attributes)
assert not list(modifier.node_warnings), [
warning.message for warning in modifier.node_warnings
]

View File

@@ -77,7 +77,11 @@ def check_asset_library(asset_path):
)
assert not {attribute.name for attribute in result.attributes} & {
".o_anyimage_depth_cut", ".o_anyimage_original_boundary",
"_o_anyimage_depth_cut",
}, node_group.name
assert not any(
attribute.name.startswith("_o_") for attribute in result.attributes
), node_group.name
finally:
evaluated.to_mesh_clear()
bpy.data.objects.remove(obj, do_unlink=True)

View File

@@ -77,9 +77,10 @@ def reconstruct_camera_depth(group, camera, depth, smoothed):
return choose.outputs[0]
def cut_boundary_influence(group, split_boundary, protected=False, *, outline_scale=0.1):
def cut_boundary_influence(group, split_boundary, protected=False, *, outline_scale=0.1, boundary=None):
"""Give split edges full influence and outline edges a configured share."""
nodes, links = group.nodes, group.links
if boundary is None:
boundary = evaluate_field(group, edge_boundary_field(nodes, links), "FLOAT", "POINT")
split = _math(group, "MULTIPLY", boundary, split_boundary)
outline = _math(group, "MAXIMUM", _math(group, "SUBTRACT", boundary, split), 0)
@@ -90,9 +91,11 @@ def cut_boundary_influence(group, split_boundary, protected=False, *, outline_sc
return _math(group, "MAXIMUM", split_influence, outline_influence)
def smooth_cut_boundary(group, geometry, split_boundary=False, *, protected=False, outline_scale=0.1):
def smooth_cut_boundary(group, geometry, split_boundary=False, *, protected=False, outline_scale=0.1, boundary=None):
"""Blend O Smooth through split and outline masks with configurable weights."""
influence = cut_boundary_influence(group, split_boundary, protected, outline_scale=outline_scale)
influence = cut_boundary_influence(
group, split_boundary, protected, outline_scale=outline_scale, boundary=boundary,
)
# The support band depends on topology, which stays unchanged in the loop.
return expand_smooth(
group, geometry, iterations_name="Boundary Smooth", weight_name="Smooth Weight",

View File

@@ -20,7 +20,7 @@ def remove_boundary_triangles(group, geometry):
return delete.outputs["Geometry"]
def original_boundary_field(group, original):
def original_boundary_field(group, original, rim=None):
"""Sample the unsplit outline in UV space after projection and separation."""
nodes, links = group.nodes, group.links
uv = nodes.new("GeometryNodeInputNamedAttribute")
@@ -33,6 +33,7 @@ def original_boundary_field(group, original):
nearest.domain = "POINT"
links.new(original_uv.outputs["Geometry"], nearest.inputs["Geometry"])
links.new(uv.outputs["Attribute"], nearest.inputs["Sample Position"])
if rim is None:
rim = evaluate_field(group, edge_boundary_field(nodes, links), "FLOAT", "POINT")
return sample_field(group, original, rim, "FLOAT", index=nearest.outputs["Index"])

View File

@@ -1,9 +1,9 @@
"""Face separation and connected thickness for Depth Surface assets."""
from .nodes import evaluate_field, store_float_attribute, store_boolean_attribute, remove_attributes, sample_field
from .nodes import evaluate_field, store_float_attribute, store_boolean_attribute, remove_attribute_pattern, sample_field
CUT_ATTRIBUTE = ".o_anyimage_depth_cut"
CUT_ATTRIBUTE = "_o_anyimage_depth_cut"
def _math(group, operation, a, b=None):
@@ -21,6 +21,13 @@ def _math(group, operation, a, b=None):
def _remove_strip_faces(group, geometry, *, triangles=False):
"""Delete boundary strips from one unchanged topology snapshot."""
if triangles:
return _remove_triangle_strip_faces(group, geometry)
return _remove_quad_strip_faces(group, geometry)
def _remove_quad_strip_faces(group, geometry):
"""Delete boundary quad strips while preserving open boundary edges."""
nodes, links = group.nodes, group.links
def equals(value, count):
@@ -63,7 +70,34 @@ def _remove_strip_faces(group, geometry, *, triangles=False):
)
face = nodes.new("GeometryNodeInputMeshFaceNeighbors")
selected = combine("MULTIPLY", equals(face.outputs["Vertex Count"], 4), opposite)
if triangles:
delete = nodes.new("GeometryNodeDeleteGeometry")
delete.domain, delete.mode = "FACE", "ALL"
links.new(geometry, delete.inputs["Geometry"])
links.new(selected, delete.inputs["Selection"])
return delete.outputs["Geometry"]
def _remove_triangle_strip_faces(group, geometry):
"""Delete symmetric triangle strip pairs and all-boundary ears."""
nodes, links = group.nodes, group.links
def equals(value, count):
compare = nodes.new("FunctionNodeCompare")
compare.data_type, compare.operation = "INT", "EQUAL"
links.new(value, compare.inputs[2])
if isinstance(count, int):
compare.inputs[3].default_value = count
else:
links.new(count, compare.inputs[3])
return compare.outputs["Result"]
def combine(operation, a, b):
node = nodes.new("FunctionNodeIntegerMath")
node.operation = operation
links.new(a, node.inputs[0])
links.new(b, node.inputs[1])
return node.outputs[0]
def sample(value, index, domain):
node = nodes.new("GeometryNodeFieldAtIndex")
node.data_type, node.domain = "INT", domain
@@ -88,7 +122,6 @@ def _remove_strip_faces(group, geometry, *, triangles=False):
count = nodes.new("GeometryNodeInputMeshEdgeNeighbors")
return equals(sample(count.outputs["Face Count"], edge.outputs["Next Edge Index"], "EDGE"), 1)
# Evaluate each internal edge as a symmetric pair of triangles.
edge_index = nodes.new("GeometryNodeInputIndex")
sides = []
for side in (0, 1):
@@ -106,15 +139,15 @@ def _remove_strip_faces(group, geometry, *, triangles=False):
same_direction = equals(a[1], b[1])
same_order = combine("MAXIMUM", combine("MULTIPLY", a[3], b[3]), combine("MULTIPLY", a[4], b[4]))
reverse_order = combine("MAXIMUM", combine("MULTIPLY", a[3], b[4]), combine("MULTIPLY", a[4], b[3]))
pair = combine("MAXIMUM",
pair = combine(
"MAXIMUM",
combine("MULTIPLY", same_direction, reverse_order),
combine("MULTIPLY", equals(same_direction, 0), same_order))
combine("MULTIPLY", equals(same_direction, 0), same_order),
)
neighbors = nodes.new("GeometryNodeInputMeshEdgeNeighbors")
for condition in (equals(neighbors.outputs["Face Count"], 2), a[0], b[0], equals(equals(a[2], b[2]), 0)):
pair = combine("MULTIPLY", pair, condition)
# Explicit edge-to-face sampling marks both members without averaging
# through neighboring vertices or iterating over newly exposed edges.
face_index = nodes.new("GeometryNodeInputIndex")
corners = nodes.new("GeometryNodeCornersOfFace")
links.new(face_index.outputs[0], corners.inputs["Face Index"])
@@ -127,9 +160,11 @@ def _remove_strip_faces(group, geometry, *, triangles=False):
paired = match if paired is None else combine("MAXIMUM", paired, match)
rim = boundary(corner)
boundary_count = rim if boundary_count is None else combine("ADD", boundary_count, rim)
triangle_selected = combine("MULTIPLY", equals(corners.outputs["Total"], 3),
combine("MAXIMUM", paired, equals(boundary_count, 3)))
selected = combine("MAXIMUM", selected, triangle_selected)
selected = combine(
"MULTIPLY",
equals(corners.outputs["Total"], 3),
combine("MAXIMUM", paired, equals(boundary_count, 3)),
)
delete = nodes.new("GeometryNodeDeleteGeometry")
delete.domain, delete.mode = "FACE", "ALL"
links.new(geometry, delete.inputs["Geometry"])
@@ -335,7 +370,7 @@ def thicken_depth_surface(group, geometry, thickness, normal_smooth=None, *,
links.new(rim, back_parts.inputs["Geometry"])
rear = back_parts.outputs["Geometry"]
if back_mask is not None:
rear = store_float_attribute(group, rear, back_mask, 1.0, domain="FACE")
rear = store_float_attribute(group, rear, back_mask, 1.0)
for value in (
saved,
rear,
@@ -398,7 +433,7 @@ def _projection_math(nodes, operation):
def project_depth_surface(
group, geometry, camera_position, uniform_scale, reference_depth, depth_scale, split_strength
group, geometry, camera_position, uniform_scale, reference_depth, depth_scale
):
"""Interpolate the rectangular plane into the model camera coordinates."""
nodes, links = group.nodes, group.links
@@ -439,7 +474,4 @@ def project_depth_surface(
links.new(geometry, project_geometry.inputs["Geometry"])
links.new(surface_position.outputs["Vector"], project_geometry.inputs["Position"])
return remove_attributes(
group, project_geometry.outputs["Geometry"], CUT_ATTRIBUTE,
enabled=_math(group, "GREATER_THAN", split_strength, 0.0),
)
return remove_attribute_pattern(group, project_geometry.outputs["Geometry"], "_o_*")

View File

@@ -165,3 +165,12 @@ def remove_attributes(group, geometry, *names, enabled=None):
group.links.new(geometry, choose.inputs["True"])
geometry = choose.outputs["Output"]
return geometry
def remove_attribute_pattern(group, geometry, pattern):
"""Remove every attribute matching an internal wildcard pattern."""
node = group.nodes.new("GeometryNodeRemoveAttribute")
node.inputs["Name"].default_value = pattern
node.pattern_mode = "WILDCARD"
group.links.new(geometry, node.inputs["Geometry"])
return node.outputs["Geometry"]

View File

@@ -2,7 +2,7 @@
import bpy
from anyimage.operators.cutout_tool.shape import NORMAL_REDUCTION_ATTRIBUTE_NAME
from ..common.nodes import interface_socket, group_input, math_node, float_input, menu_switch, read_float_attribute, store_float_attribute, prepare_node_group
from ..common.cutout import _extrude_layers, _offset_geometry_y, _remove_zero_thickness, _set_layer_y, _shade_output
from ..common.cutout import _extrude_layers, _offset_geometry_y, _set_layer_y, _shade_output
NODE_GROUP_NAME = "O Image Cutout"
@@ -108,6 +108,13 @@ def _set_segmented_layer_y(
def _build_shell(group, geometry, thickness):
nodes = group.nodes
links = group.links
zero = math_node(nodes, "LESS_THAN")
zero.inputs[1].default_value = 1e-6
links.new(thickness, zero.inputs[0])
choose = nodes.new("GeometryNodeSwitch")
choose.input_type = "GEOMETRY"
links.new(zero.outputs[0], choose.inputs["Switch"])
links.new(geometry, choose.inputs["True"])
front = math_node(nodes, "MULTIPLY")
front.inputs[1].default_value = 0.0
links.new(thickness, front.inputs[0])
@@ -121,12 +128,20 @@ def _build_shell(group, geometry, thickness):
back.outputs[0],
thickness,
)
return _remove_zero_thickness(group, geometry, shaped, thickness)
links.new(shaped, choose.inputs["False"])
return choose.outputs[0]
def _build_balloon(group, geometry, thickness):
nodes = group.nodes
links = group.links
zero = math_node(nodes, "LESS_THAN")
zero.inputs[1].default_value = 1e-6
links.new(thickness, zero.inputs[0])
choose = nodes.new("GeometryNodeSwitch")
choose.input_type = "GEOMETRY"
links.new(zero.outputs[0], choose.inputs["Switch"])
links.new(geometry, choose.inputs["True"])
profile = read_float_attribute(group, 'o_balloon')
front_scale = math_node(nodes, "MULTIPLY")
links.new(profile, front_scale.inputs[0])
@@ -142,7 +157,8 @@ def _build_balloon(group, geometry, thickness):
negative_front.outputs[0],
front_scale.outputs[0],
)
return _remove_zero_thickness(group, geometry, shaped, thickness)
links.new(shaped, choose.inputs["False"])
return choose.outputs[0]
def build_image_cutout_group():

View File

@@ -3,7 +3,7 @@ import bpy
from anyimage.operators.cutout_tool.shape import NORMAL_REDUCTION_ATTRIBUTE_NAME
from ..common.nodes import interface_socket, group_input, float_input, read_float_attribute, store_float_attribute, prepare_node_group, sample_field, evaluate_field
from ..common.boundary_smoothing import smooth_cut_boundary
from ..common.cutout import _position_field, _remove_zero_thickness, _shade_output
from ..common.cutout import _position_field, _shade_output
from ..common.depth_surface import _math, project_depth_surface, build_surface_camera, split_depth_surface, sample_face_camera, thicken_depth_surface
from ..common.smoothing import edge_boundary_field
from ..common.cutout_boundary import original_boundary_field, remove_boundary_triangles, taper_split_profile
@@ -43,22 +43,28 @@ def blend_normal(group, original, smoothed, weight):
return normalize.outputs[0]
def build_volume_fields(group):
def build_volume_fields(group, rim=None):
"""Evaluate the center and thickness on the original front surface."""
links = group.links
if rim is None:
rim = evaluate_field(group, edge_boundary_field(group.nodes, links), "FLOAT", "POINT")
profile = read_float_attribute(group, "o_balloon")
position = group.nodes.new("GeometryNodeInputPosition")
axes = group.nodes.new("ShaderNodeSeparateXYZ")
links.new(position.outputs[0], axes.inputs[0])
seed = _math(group, "SUBTRACT", axes.outputs["Y"], profile)
interior = _math(group, "SUBTRACT", 1, rim)
blur = group.nodes.new("GeometryNodeBlurAttribute")
blur.data_type = "FLOAT"
blur.inputs["Iterations"].default_value = 256
links.new(seed, blur.inputs["Value"])
links.new(interior, blur.inputs["Weight"])
center = blur.outputs[0]
depth = axes.outputs["Y"]
depth_slow = group.nodes.new("GeometryNodeBlurAttribute")
depth_slow.data_type = "FLOAT"
depth_slow.inputs["Iterations"].default_value = 256
links.new(depth, depth_slow.inputs["Value"])
links.new(interior, depth_slow.inputs["Weight"])
profile_slow = group.nodes.new("GeometryNodeBlurAttribute")
profile_slow.data_type = "FLOAT"
profile_slow.inputs["Iterations"].default_value = 256
links.new(profile, profile_slow.inputs["Value"])
links.new(interior, profile_slow.inputs["Weight"])
center = _math(group, "SUBTRACT", depth_slow.outputs[0], profile_slow.outputs[0])
residual = _math(group, "SUBTRACT", axes.outputs["Y"], center)
full = _math(group, "ADD", residual, profile)
minimum = _math(group, "MULTIPLY", profile, 0.05)
@@ -66,7 +72,8 @@ def build_volume_fields(group):
control = group_input(group.nodes, {"Thickness"})
thickness = _math(group, "MULTIPLY", positive, control.outputs["Thickness"])
return {
"profile": profile, "depth": axes.outputs["Y"], "interior": interior,
"profile": profile, "depth": depth, "interior": interior,
"depth_slow": depth_slow.outputs[0], "profile_slow": profile_slow.outputs[0],
"center": center, "thickness": thickness,
}
@@ -113,9 +120,8 @@ def build_front_fields(group, volume, front_normal, normal_weight=1):
links.new(weight, result.inputs["Weight"])
return result.outputs[0]
profile, depth, interior = volume["profile"], volume["depth"], volume["interior"]
depth_slow = blur(depth, interior)
profile_slow = blur(profile, interior)
profile, depth = volume["profile"], volume["depth"]
depth_slow, profile_slow = volume["depth_slow"], volume["profile_slow"]
depth_bump = _math(group, "SUBTRACT", depth, depth_slow)
profile_bump = _math(group, "SUBTRACT", profile, profile_slow)
numerator = _math(group, "MULTIPLY", depth_bump, profile_bump)
@@ -269,14 +275,16 @@ def _build_depth_surface(group, geometry, controls):
group, geometry, sample_face_camera(group, image), split, controls.outputs["Reference Depth"], triangles=True,
)
geometry = remove_boundary_triangles(group, geometry)
outline = evaluate_field(group, edge_boundary_field(group.nodes, group.links), "BOOLEAN", "POINT")
boundary = edge_boundary_field(group.nodes, group.links)
outline = evaluate_field(group, boundary, "BOOLEAN", "POINT")
rim = evaluate_field(group, boundary, "FLOAT", "POINT")
camera = build_surface_camera(
group, _position_field(group, image), corner_camera, cut_vertex, split, always_vertex=outline,
)
projection = project_depth_surface(
group, geometry, camera, scale, controls.outputs["Reference Depth"], controls.outputs["Depth Scale"], split,
group, geometry, camera, scale, controls.outputs["Reference Depth"], controls.outputs["Depth Scale"],
)
projection = smooth_cut_boundary(group, projection, cut_vertex)
projection = smooth_cut_boundary(group, projection, cut_vertex, boundary=rim)
# Clamped depth pixels can collapse adjacent outline samples after projection.
edge = group.nodes.new("GeometryNodeInputMeshEdgeVertices")
length = group.nodes.new("ShaderNodeVectorMath")
@@ -292,7 +300,7 @@ def _build_depth_surface(group, geometry, controls):
links.new(projection, merge.inputs["Geometry"])
links.new(_math(group, "MULTIPLY", typical.outputs["Mean"], 1e-6), merge.inputs["Distance"])
projection = merge.outputs["Geometry"]
projection = taper_split_profile(group, projection, original_boundary_field(group, original))
projection = taper_split_profile(group, projection, original_boundary_field(group, original, rim))
# The mode field is shared by the geometry and thickness choices.
mode = group.nodes.new("GeometryNodeMenuSwitch")
mode.data_type = "BOOLEAN"
@@ -302,7 +310,17 @@ def _build_depth_surface(group, geometry, controls):
mode.inputs["Balloon"].default_value = False
mode.inputs["Shell"].default_value = True
is_shell = mode.outputs[0]
volume = build_volume_fields(group)
selected_thickness = group.nodes.new("GeometryNodeSwitch")
selected_thickness.input_type = "FLOAT"
links.new(is_shell, selected_thickness.inputs["Switch"])
links.new(controls.outputs["Thickness"], selected_thickness.inputs["False"])
links.new(controls.outputs["Shell Thickness"], selected_thickness.inputs["True"])
has_thickness = _math(group, "GREATER_THAN", selected_thickness.outputs[0], 1e-6)
zero_shell = group.nodes.new("GeometryNodeSwitch")
zero_shell.input_type = "GEOMETRY"
links.new(has_thickness, zero_shell.inputs["Switch"])
links.new(projection, zero_shell.inputs["False"])
volume = build_volume_fields(group, rim)
normal_weight = build_normal_weight(group, is_shell)
normal = build_front_normal(group, normal_weight)
front = build_front_fields(group, volume, normal, normal_weight)
@@ -324,12 +342,8 @@ def _build_depth_surface(group, geometry, controls):
})
oriented = build_shell_position(group, shell["position"], shell["front"], is_shell, fields)
links.new(oriented, shell["position_input"])
amount = group.nodes.new("GeometryNodeSwitch")
amount.input_type = "FLOAT"
links.new(is_shell, amount.inputs["Switch"])
links.new(controls.outputs["Thickness"], amount.inputs["False"])
links.new(controls.outputs["Shell Thickness"], amount.inputs["True"])
return _remove_zero_thickness(group, projection, shell["geometry"], amount.outputs[0])
links.new(shell["geometry"], zero_shell.inputs["True"])
return zero_shell.outputs[0]
def build_image_depth_cutout_group():
@@ -361,7 +375,7 @@ def build_image_depth_cutout_group():
interface_socket(group, 'Depth Image', 'INPUT', 'NodeSocketImage', data).hide_in_modifier = True
interface_socket(group, 'Geometry', 'OUTPUT', 'NodeSocketGeometry')
controls = group_input(group.nodes, set())
geometry = store_float_attribute(group, controls.outputs['Geometry'], NORMAL_REDUCTION_ATTRIBUTE_NAME, 0.0, domain='FACE')
geometry = store_float_attribute(group, controls.outputs['Geometry'], NORMAL_REDUCTION_ATTRIBUTE_NAME, 0.0)
geometry = _build_depth_surface(group, geometry, controls)
_shade_output(group, geometry)
prepare_node_group(group)

View File

@@ -7,9 +7,9 @@ import bpy
from ..common.validity import delete_invalid_points
from ..common.depth_surface import (
_math, split_depth_surface, build_surface_camera, CUT_ATTRIBUTE,
_math, split_depth_surface, build_surface_camera,
)
from ..common.nodes import float_input, group_input, interface_socket, prepare_node_group, evaluate_field, remove_attributes
from ..common.nodes import float_input, group_input, interface_socket, prepare_node_group, evaluate_field, remove_attribute_pattern
from ..common.material_slots import inherit_material_slots
from ..common.boundary_smoothing import smooth_boundary_depth, smooth_cut_boundary
@@ -175,10 +175,7 @@ def build_image_depth_panorama_group():
deform = nodes.new("GeometryNodeSetPosition")
links.new(geometry, deform.inputs["Geometry"])
links.new(radial.outputs[0], deform.inputs["Position"])
geometry = remove_attributes(
group, deform.outputs[0], CUT_ATTRIBUTE,
enabled=_math(group, "GREATER_THAN", strength, 0.0),
)
geometry = remove_attribute_pattern(group, deform.outputs[0], "_o_*")
geometry = smooth_cut_boundary(group, geometry, cut_vertex, outline_scale=1.0)
flip = nodes.new("GeometryNodeFlipFaces")
links.new(geometry, flip.inputs["Mesh"])

View File

@@ -130,7 +130,7 @@ def build_image_depth_plane_group(image_plane_group):
surface = project_depth_surface(
group, geometry, camera,
scale_input.outputs["Uniform Scale"], depth_input.outputs["Reference Depth"],
depth_input.outputs["Depth Scale"], split_input.outputs["Depth Split"],
depth_input.outputs["Depth Scale"],
)
surface = smooth_cut_boundary(
group, surface, cut_vertex, protected=original_boundary, outline_scale=1.0,