Optimize Cutout Geometry Nodes

- Refactor Depth Cutout to reuse the projected outline field, reducing redundant boundary calculations and improving performance.
- Derive the center field from shared low-frequency fields, eliminating an unnecessary blur operation.
- Implement triangle-only strip cleanup for Depth Cutout, as the input is confirmed to be triangulated.
- Short-circuit zero-thickness branches in both Cutout and Depth Cutout to avoid unnecessary geometry generation.
- Standardize internal attribute naming with a new `_o_` prefix and implement wildcard cleanup for temporary attributes.
- Update relevant tests to ensure functionality remains consistent and validate changes against existing behavior.
This commit is contained in:
2026-09-16 08:42:13 +08:00
parent cf512dc013
commit 7f878a2f3f
22 changed files with 584 additions and 135 deletions

View File

@@ -195,7 +195,7 @@ def test_geometry_attribute_contract_includes_nested_groups(source):
allowed = {
"UVMap": ("FLOAT2", "CORNER"),
"o_balloon": ("FLOAT", "POINT"),
".o_anyimage_depth_cut": ("BOOLEAN", "CORNER"),
"_o_anyimage_depth_cut": ("BOOLEAN", "CORNER"),
"o_depth_rotation": ("FLOAT_VECTOR", "FACE"),
"o_depth_face": ("FLOAT", "FACE"),
"o_depth_axis": ("FLOAT", "FACE"),