Optimize Cutout Geometry Nodes
- Refactor Depth Cutout to reuse the projected outline field, reducing redundant boundary calculations and improving performance. - Derive the center field from shared low-frequency fields, eliminating an unnecessary blur operation. - Implement triangle-only strip cleanup for Depth Cutout, as the input is confirmed to be triangulated. - Short-circuit zero-thickness branches in both Cutout and Depth Cutout to avoid unnecessary geometry generation. - Standardize internal attribute naming with a new `_o_` prefix and implement wildcard cleanup for temporary attributes. - Update relevant tests to ensure functionality remains consistent and validate changes against existing behavior.
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@@ -195,7 +195,7 @@ def test_geometry_attribute_contract_includes_nested_groups(source):
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allowed = {
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"UVMap": ("FLOAT2", "CORNER"),
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"o_balloon": ("FLOAT", "POINT"),
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".o_anyimage_depth_cut": ("BOOLEAN", "CORNER"),
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"_o_anyimage_depth_cut": ("BOOLEAN", "CORNER"),
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"o_depth_rotation": ("FLOAT_VECTOR", "FACE"),
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"o_depth_face": ("FLOAT", "FACE"),
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"o_depth_axis": ("FLOAT", "FACE"),
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