Add comprehensive tests for edge depth extension, empty image edits, and material view adaptation
- Introduced `test_edge_depth.py` to validate the functionality of edge depth extension, ensuring core alpha preservation, proper depth handling, and edge padding behavior. - Created `test_empty_image_edits.py` to verify the behavior of image edits in Blender, focusing on shared edits, preservation of image properties, and handling of failed operations. - Developed `test_material_view_adaptation.py` to test material adaptation preferences, ensuring color space and alpha settings are correctly applied and preserved across various scenarios.
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@@ -17,6 +17,7 @@ from ...common.object import (
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)
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from ...common.node import load_node_group
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from .geometry import (
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CUTOUT_ALPHA_THRESHOLD,
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DEFAULT_DEPTH_BASELINE,
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DEFAULT_DEPTH_DIRECTION,
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crop_plane_bounds,
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@@ -161,6 +162,7 @@ def create_shape_object(
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content_bounds,
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base_shape,
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*,
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alpha_threshold=CUTOUT_ALPHA_THRESHOLD,
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depth_image=None,
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depth_metadata=None,
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normal_image=None,
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@@ -213,7 +215,7 @@ def create_shape_object(
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raise ValueError("Depth Shape requires a Depth texture and metadata")
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camera_depth, valid = camera_depth_values(depth_image)
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calibration_valid, transparent_fraction = selection_calibration(
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content_values, valid.shape
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content_values, valid.shape, threshold=alpha_threshold
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)
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calibration_valid &= valid
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uniform_scale = depth_uniform_scale(
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