Refactor comparison operations in geometry nodes

- Introduced a new `compare_node` function to streamline comparison operations across various geometry nodes.
- Replaced instances of mathematical comparison nodes with the new `compare_node` function in multiple files, enhancing code readability and maintainability.
- Updated related logic in cutout, depth surface, and image processing groups to utilize the new comparison method.
- Ensured consistent handling of boolean logic through the introduction of a `boolean_node` function for combining boolean inputs.
This commit is contained in:
2026-09-16 21:42:02 +08:00
parent c62ec2cd48
commit 78bbff6351
19 changed files with 282 additions and 200 deletions

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@@ -1,24 +1,37 @@
"""Apply boundary-preserving smoothing within a narrow cut-edge band."""
from .nodes import evaluate_field, group_input
from .nodes import boolean_node, compare_node, evaluate_field, group_input
from .depth_surface import _math
from .smoothing import edge_boundary_field, pinned_smooth
def _gated(group, value, blocked, *, default):
"""Return the value unless the blocked control is true."""
node = group.nodes.new("GeometryNodeSwitch")
node.input_type = "FLOAT"
node.inputs["True"].default_value = default
if isinstance(blocked, bool):
node.inputs["Switch"].default_value = blocked
else:
group.links.new(blocked, node.inputs["Switch"])
group.links.new(value, node.inputs["False"])
return node.outputs[0]
def boundary_influence(group, protected=False, *, boundary=None):
"""Fade a boundary field through two rings while excluding protected points."""
nodes, links = group.nodes, group.links
if boundary is None:
boundary = edge_boundary_field(nodes, links)
boundary = evaluate_field(group, boundary, "FLOAT", "POINT")
unprotected = _math(group, "SUBTRACT", 1, protected)
cut = _math(group, "MULTIPLY", boundary, unprotected)
cut = _gated(group, boundary, protected, default=0.0)
blur = nodes.new("GeometryNodeBlurAttribute")
blur.data_type = "FLOAT"
blur.inputs["Iterations"].default_value = 2
blur.inputs["Weight"].default_value = 1
links.new(cut, blur.inputs["Value"])
return _math(group, "MULTIPLY", _math(group, "MAXIMUM", cut, blur.outputs["Value"]), unprotected)
mixed = _math(group, "MAXIMUM", cut, blur.outputs["Value"])
return _gated(group, mixed, protected, default=0.0)
def smooth_boundary_depth(group, depth, protected=False):
@@ -63,8 +76,8 @@ def smooth_boundary_camera(group, camera, protected=False):
def reconstruct_camera_depth(group, camera, depth, smoothed):
"""Move each valid camera point along its original projection ray."""
nodes, links = group.nodes, group.links
changed = _math(group, "GREATER_THAN", _math(group, "ABSOLUTE", _math(group, "SUBTRACT", smoothed, depth)), 0)
enabled = _math(group, "MULTIPLY", changed, _math(group, "GREATER_THAN", depth, 1e-8))
changed = compare_node(group, "GREATER_THAN", _math(group, "ABSOLUTE", _math(group, "SUBTRACT", smoothed, depth)), 0)
enabled = boolean_node(group, "AND", changed, compare_node(group, "GREATER_THAN", depth, 1e-8))
projected = nodes.new("ShaderNodeVectorMath")
projected.operation = "SCALE"
links.new(camera, projected.inputs[0])
@@ -82,7 +95,7 @@ def cut_boundary_influence(group, split_boundary, protected=False, *, outline_sc
nodes, links = group.nodes, group.links
if boundary is None:
boundary = evaluate_field(group, edge_boundary_field(nodes, links), "FLOAT", "POINT")
split = _math(group, "MULTIPLY", boundary, split_boundary)
split = _gated(group, boundary, boolean_node(group, "NOT", split_boundary), default=0.0)
outline = _math(group, "MAXIMUM", _math(group, "SUBTRACT", boundary, split), 0)
split_influence = boundary_influence(group, protected, boundary=split)
outline_influence = _math(

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@@ -1,5 +1,5 @@
"""Build geometry calculations shared by Cutout assets."""
from .nodes import math_node
from .nodes import compare_node, math_node
from anyimage.operators.cutout_tool.shape import BALLOON_ATTRIBUTE_NAME
@@ -107,12 +107,10 @@ def _remove_zero_thickness(
):
nodes = group.nodes
links = group.links
zero = math_node(nodes, "LESS_THAN")
zero.inputs[1].default_value = 1e-6
links.new(thickness, zero.inputs[0])
zero = compare_node(group, "LESS_THAN", thickness, 1e-6)
choose = nodes.new("GeometryNodeSwitch")
choose.input_type = "GEOMETRY"
links.new(zero.outputs[0], choose.inputs["Switch"])
links.new(zero, choose.inputs["Switch"])
links.new(shaped_geometry, choose.inputs["False"])
links.new(zero_geometry, choose.inputs["True"])
return choose.outputs["Output"]

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@@ -1,7 +1,10 @@
"""Clean cutout boundary triangles and taper the split thickness profile."""
from .depth_surface import _math
from .nodes import evaluate_field, group_input, read_float_attribute, sample_field, store_float_attribute
from .nodes import (
boolean_node, compare_node, evaluate_field, group_input,
read_float_attribute, sample_field, store_float_attribute,
)
from .smoothing import edge_boundary_field
from .boundary_smoothing import boundary_influence
@@ -10,9 +13,9 @@ def remove_boundary_triangles(group, geometry):
"""Remove all-boundary triangles once on the current topology."""
nodes, links = group.nodes, group.links
rim = evaluate_field(group, edge_boundary_field(nodes, links), "FLOAT", "POINT")
all_boundary = _math(group, "GREATER_THAN", evaluate_field(group, rim, "FLOAT", "FACE"), 0.99999)
all_boundary = compare_node(group, "GREATER_THAN", evaluate_field(group, rim, "FLOAT", "FACE"), 0.99999)
count = nodes.new("GeometryNodeInputMeshFaceNeighbors").outputs["Vertex Count"]
selected = _math(group, "MULTIPLY", all_boundary, _math(group, "COMPARE", count, 3))
selected = boolean_node(group, "AND", all_boundary, compare_node(group, "EQUAL", count, 3, data_type="INT"))
delete = nodes.new("GeometryNodeDeleteGeometry")
delete.domain, delete.mode = "FACE", "ALL"
links.new(geometry, delete.inputs["Geometry"])
@@ -41,9 +44,16 @@ def original_boundary_field(group, original, rim=None):
def taper_split_profile(group, geometry, original_boundary):
"""Taper balloon thickness through the shared two-ring influence builder."""
nodes = group.nodes
links = group.links
influence = boundary_influence(group, original_boundary)
controls = group_input(nodes, {"Depth Split"})
band = _math(group, "MULTIPLY", influence, _math(group, "GREATER_THAN", controls.outputs["Depth Split"], 0))
has_split = compare_node(group, "GREATER_THAN", controls.outputs["Depth Split"], 0)
band = nodes.new("GeometryNodeSwitch")
band.input_type = "FLOAT"
band.inputs["False"].default_value = 0.0
links.new(has_split, band.inputs["Switch"])
links.new(influence, band.inputs["True"])
band = band.outputs[0]
retained = _math(group, "SQRT", _math(group, "MAXIMUM", _math(group, "SUBTRACT", 1, band), 0))
profile = _math(group, "MULTIPLY", read_float_attribute(group, "o_balloon"), retained)
return store_float_attribute(group, geometry, "o_balloon", profile)

View File

@@ -1,6 +1,9 @@
"""Face separation and connected thickness for Depth Surface assets."""
from .nodes import evaluate_field, store_float_attribute, store_boolean_attribute, remove_attribute_pattern, sample_field
from .nodes import (
boolean_node, compare_node, evaluate_field, store_float_attribute,
store_boolean_attribute, remove_attribute_pattern, sample_field,
)
from .smoothing import edge_boundary_field
@@ -32,21 +35,7 @@ def _remove_quad_strip_faces(group, geometry):
nodes, links = group.nodes, group.links
def equals(value, count):
compare = nodes.new("FunctionNodeCompare")
compare.data_type, compare.operation = "INT", "EQUAL"
links.new(value, compare.inputs[2])
if isinstance(count, int):
compare.inputs[3].default_value = count
else:
links.new(count, compare.inputs[3])
return compare.outputs["Result"]
def combine(operation, a, b):
node = nodes.new("FunctionNodeIntegerMath")
node.operation = operation
links.new(a, node.inputs[0])
links.new(b, node.inputs[1])
return node.outputs[0]
return compare_node(group, "EQUAL", value, count, data_type="INT")
boundaries = []
for offset in range(4):
@@ -64,13 +53,13 @@ def _remove_quad_strip_faces(group, geometry):
neighbors = nodes.new("GeometryNodeInputMeshEdgeNeighbors")
links.new(neighbors.outputs["Face Count"], sample.inputs["Value"])
boundaries.append(equals(sample.outputs["Value"], 1))
opposite = combine(
"MAXIMUM",
combine("MULTIPLY", boundaries[0], boundaries[2]),
combine("MULTIPLY", boundaries[1], boundaries[3]),
opposite = boolean_node(
group, "OR",
boolean_node(group, "AND", boundaries[0], boundaries[2]),
boolean_node(group, "AND", boundaries[1], boundaries[3]),
)
face = nodes.new("GeometryNodeInputMeshFaceNeighbors")
selected = combine("MULTIPLY", equals(face.outputs["Vertex Count"], 4), opposite)
selected = boolean_node(group, "AND", equals(face.outputs["Vertex Count"], 4), opposite)
delete = nodes.new("GeometryNodeDeleteGeometry")
delete.domain, delete.mode = "FACE", "ALL"
links.new(geometry, delete.inputs["Geometry"])
@@ -83,25 +72,11 @@ def _remove_triangle_strip_faces(group, geometry):
nodes, links = group.nodes, group.links
def equals(value, count):
compare = nodes.new("FunctionNodeCompare")
compare.data_type, compare.operation = "INT", "EQUAL"
links.new(value, compare.inputs[2])
if isinstance(count, int):
compare.inputs[3].default_value = count
else:
links.new(count, compare.inputs[3])
return compare.outputs["Result"]
return compare_node(group, "EQUAL", value, count, data_type="INT")
def combine(operation, a, b):
node = nodes.new("FunctionNodeIntegerMath")
node.operation = operation
links.new(a, node.inputs[0])
links.new(b, node.inputs[1])
return node.outputs[0]
def sample(value, index, domain):
def sample(value, index, domain, data_type="INT"):
node = nodes.new("GeometryNodeFieldAtIndex")
node.data_type, node.domain = "INT", domain
node.data_type, node.domain = data_type, domain
links.new(value, node.inputs["Value"])
links.new(index, node.inputs["Index"])
return node.outputs["Value"]
@@ -138,16 +113,29 @@ def _remove_triangle_strip_faces(group, geometry):
sides.append((triangle, vertex(corner), vertex(tip), boundary(end), boundary(tip)))
a, b = sides
same_direction = equals(a[1], b[1])
same_order = combine("MAXIMUM", combine("MULTIPLY", a[3], b[3]), combine("MULTIPLY", a[4], b[4]))
reverse_order = combine("MAXIMUM", combine("MULTIPLY", a[3], b[4]), combine("MULTIPLY", a[4], b[3]))
pair = combine(
"MAXIMUM",
combine("MULTIPLY", same_direction, reverse_order),
combine("MULTIPLY", equals(same_direction, 0), same_order),
same_order = boolean_node(
group, "OR",
boolean_node(group, "AND", a[3], b[3]),
boolean_node(group, "AND", a[4], b[4]),
)
reverse_order = boolean_node(
group, "OR",
boolean_node(group, "AND", a[3], b[4]),
boolean_node(group, "AND", a[4], b[3]),
)
pair = boolean_node(
group, "OR",
boolean_node(group, "AND", same_direction, reverse_order),
boolean_node(group, "AND", boolean_node(group, "NOT", same_direction), same_order),
)
neighbors = nodes.new("GeometryNodeInputMeshEdgeNeighbors")
for condition in (equals(neighbors.outputs["Face Count"], 2), a[0], b[0], equals(equals(a[2], b[2]), 0)):
pair = combine("MULTIPLY", pair, condition)
for condition in (
equals(neighbors.outputs["Face Count"], 2),
a[0],
b[0],
boolean_node(group, "NOT", equals(a[2], b[2])),
):
pair = boolean_node(group, "AND", pair, condition)
face_index = nodes.new("GeometryNodeInputIndex")
corners = nodes.new("GeometryNodeCornersOfFace")
@@ -157,14 +145,21 @@ def _remove_triangle_strip_faces(group, geometry):
corner = offset_corner(corners.outputs["Corner Index"], offset)
edge = nodes.new("GeometryNodeEdgesOfCorner")
links.new(corner, edge.inputs["Corner Index"])
match = sample(pair, edge.outputs["Next Edge Index"], "EDGE")
paired = match if paired is None else combine("MAXIMUM", paired, match)
match = sample(pair, edge.outputs["Next Edge Index"], "EDGE", "BOOLEAN")
paired = match if paired is None else boolean_node(group, "OR", paired, match)
rim = boundary(corner)
boundary_count = rim if boundary_count is None else combine("ADD", boundary_count, rim)
selected = combine(
"MULTIPLY",
if boundary_count is None:
boundary_count = rim
else:
add = nodes.new("FunctionNodeIntegerMath")
add.operation = "ADD"
links.new(boundary_count, add.inputs[0])
links.new(rim, add.inputs[1])
boundary_count = add.outputs[0]
selected = boolean_node(
group, "AND",
equals(corners.outputs["Total"], 3),
combine("MAXIMUM", paired, equals(boundary_count, 3)),
boolean_node(group, "OR", paired, equals(boundary_count, 3)),
)
delete = nodes.new("GeometryNodeDeleteGeometry")
delete.domain, delete.mode = "FACE", "ALL"
@@ -233,24 +228,24 @@ def split_depth_surface(group, geometry, face_camera, strength, reference_depth,
reference = _math(group, "MAXIMUM", reference_depth, 1e-8)
# Uniform Scale cancels between the distance jump and local spacing correction.
# Cross multiplication also avoids dividing by the local distance.
selected = _math(
selected = compare_node(
group,
"GREATER_THAN",
_math(group, "MULTIPLY", _math(group, "MULTIPLY", delta, reference), strength),
_math(group, "MULTIPLY", _math(group, "MULTIPLY", distance.outputs["Value"], local_distance), 2.5),
)
selected = _math(
selected = boolean_node(
group,
"MULTIPLY",
"AND",
selected,
_math(group, "GREATER_THAN", distance.outputs["Value"], 0.0),
compare_node(group, "GREATER_THAN", distance.outputs["Value"], 0.0),
)
neighbors = nodes.new("GeometryNodeInputMeshEdgeNeighbors")
selected = _math(
selected = boolean_node(
group,
"MULTIPLY",
"AND",
selected,
_math(group, "COMPARE", neighbors.outputs["Face Count"], 2.0),
compare_node(group, "EQUAL", neighbors.outputs["Face Count"], 2, data_type="INT"),
)
cut_edges = nodes.new("GeometryNodeFieldOnDomain")
cut_edges.data_type = "FLOAT"
@@ -262,12 +257,12 @@ def split_depth_surface(group, geometry, face_camera, strength, reference_depth,
links.new(cut_edges.outputs["Value"], cut_vertices.inputs["Value"])
corners, cut = store_boolean_attribute(
group, geometry, CUT_ATTRIBUTE,
_math(group, "GREATER_THAN", cut_vertices.outputs["Value"], 0.0), domain="CORNER",
compare_node(group, "GREATER_THAN", cut_vertices.outputs["Value"], 0.0), domain="CORNER",
)
split = nodes.new("GeometryNodeSplitEdges")
links.new(corners, split.inputs["Mesh"])
links.new(selected, split.inputs["Selection"])
enabled = _math(group, "GREATER_THAN", strength, 0.0)
enabled = compare_node(group, "GREATER_THAN", strength, 0.0)
choose = nodes.new("GeometryNodeSwitch")
choose.input_type = "GEOMETRY"
links.new(enabled, choose.inputs["Switch"])
@@ -286,7 +281,7 @@ def build_surface_camera(group, original, separated, cut_vertex, strength):
cut_boundary = evaluate_field(group, edge_boundary_field(nodes, links), "BOOLEAN", "POINT")
enabled = nodes.new("GeometryNodeSwitch")
enabled.input_type = "BOOLEAN"
links.new(_math(group, "GREATER_THAN", strength, 0.0), enabled.inputs["Switch"])
links.new(compare_node(group, "GREATER_THAN", strength, 0.0), enabled.inputs["Switch"])
enabled.inputs["False"].default_value = False
links.new(cut_vertex, enabled.inputs["True"])
combined = nodes.new("FunctionNodeBooleanMath")
@@ -382,11 +377,16 @@ def thicken_depth_surface(group, geometry, thickness, normal_smooth=None, *,
links.new(value, join.inputs["Geometry"])
construction = join.outputs["Geometry"]
if weld_zero_thickness:
positive = _math(group, "GREATER_THAN", source_thickness, 1e-12)
positive = compare_node(group, "GREATER_THAN", source_thickness, 1e-12)
flattened = nodes.new("ShaderNodeCombineXYZ")
for axis in ("X", "Z"):
links.new(layer_axes.outputs[axis], flattened.inputs[axis])
links.new(_math(group, "MULTIPLY", positive, layer_axes.outputs["Y"]), flattened.inputs["Y"])
collapsed = nodes.new("GeometryNodeSwitch")
collapsed.input_type = "FLOAT"
collapsed.inputs["False"].default_value = 0.0
links.new(positive, collapsed.inputs["Switch"])
links.new(layer_axes.outputs["Y"], collapsed.inputs["True"])
links.new(collapsed.outputs[0], flattened.inputs["Y"])
collapse = nodes.new("GeometryNodeSetPosition")
links.new(construction, collapse.inputs["Geometry"])
links.new(flattened.outputs[0], collapse.inputs["Position"])

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@@ -79,6 +79,41 @@ def math_node(nodes, operation):
return node
_COMPARE_INPUTS = {
"FLOAT": ("A", "B"),
"INT": ("A_INT", "B_INT"),
"VECTOR": ("A_VEC3", "B_VEC3"),
"RGBA": ("A_COL", "B_COL"),
}
def compare_node(group, operation, a, b, data_type="FLOAT"):
"""Compare two inputs on the given data type and return the boolean result."""
node = group.nodes.new("FunctionNodeCompare")
node.data_type, node.operation = data_type, operation
for value, identifier in zip((a, b), _COMPARE_INPUTS[data_type]):
socket = next(item for item in node.inputs if item.identifier == identifier)
if isinstance(value, (bool, int, float)):
socket.default_value = value
else:
group.links.new(value, socket)
return node.outputs["Result"]
def boolean_node(group, operation, a=None, b=None):
"""Combine boolean inputs and return the boolean result."""
node = group.nodes.new("FunctionNodeBooleanMath")
node.operation = operation
for value, index in ((a, 0), (b, 1)):
if value is None:
continue
if isinstance(value, bool):
node.inputs[index].default_value = value
else:
group.links.new(value, node.inputs[index])
return node.outputs["Boolean"]
def menu_switch(group, control, names, kind):
selector = next((node for node in group.nodes if node.bl_idname == "GeometryNodeMenuSwitch" and node.inputs["Menu"].is_linked and node.inputs["Menu"].links[0].from_socket.name == control), None)
if selector is None: