chore: Bump version to 0.12.13 and update documentation for color space handling
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@@ -13,7 +13,7 @@ sys.path.insert(
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from snapform.blender.depth_plane import (
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DEPTH_PLANE_MATERIAL_NODE_GROUP_NAME,
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MATERIAL_COLOR_SPACE,
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material_color_space_name,
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SHADELESS_NODE_GROUP_NAME,
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SURFACE_MATERIAL_NODE_GROUP_NAME,
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add_depth_plane_processing,
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@@ -273,7 +273,9 @@ def main():
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"Shadow or Reflection?": "MAXIMUM",
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"Shadow, Reflect or Refract?": "MAXIMUM",
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}
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assert foreground.colorspace_settings.name == MATERIAL_COLOR_SPACE
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assert foreground.colorspace_settings.name == material_color_space_name(
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bpy.context.scene
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)
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surface_material = create_material("Surface", foreground, 1.0)
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surface_group = bpy.data.node_groups[SURFACE_MATERIAL_NODE_GROUP_NAME]
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surface_group_nodes = [
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@@ -14,6 +14,7 @@ sys.path.insert(
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)
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from snapform.blender.depth_plane import MOGE_SURFACE_MATERIAL_NODE_GROUP_NAME
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from snapform.blender.depth_plane import material_color_space_name
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from snapform.blender.surface import (
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MOGE_NODE_GROUP_NAME,
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build_image_mesh,
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@@ -198,7 +199,9 @@ def main():
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if node.bl_idname == "ShaderNodeTexImage" and node.image == foreground
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)
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assert color_texture.image.name == "MoGe Surface Test.color"
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assert color_texture.image.colorspace_settings.name == "AgX Base sRGB"
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assert color_texture.image.colorspace_settings.name == material_color_space_name(
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bpy.context.scene
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)
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normal_texture = next(
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node for node in surface.data.materials[0].node_tree.nodes
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if node.bl_idname == "ShaderNodeTexImage"
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