Refactor image processing and cutout functionalities
- Updated the naming convention for upscaled images to include underscores and file extensions. - Renamed properties related to cutout pixel size to point spacing for clarity. - Adjusted alpha region calculations to use a half-alpha threshold for better accuracy. - Enhanced the handling of foreground mesh masks to consider half-alpha values. - Introduced new functions for unbounded selections and cutout images, ensuring proper handling of source and selection images. - Improved test coverage for cutout functionalities, including bounds mapping and alpha preservation. - Updated tests to reflect changes in naming conventions and functionality adjustments.
This commit is contained in:
@@ -38,13 +38,13 @@ DA3 和 MoGe-2 都以未经抠图的 RGB 估计深度。启用 Remove Background
|
||||
转换会创建以下数据:
|
||||
|
||||
- 与源 Image Empty 对齐的面片
|
||||
- `.depth` 与沿用源图名称的颜色 Image datablock
|
||||
- 使用 `_depth.exr` 与 `_color.png` 后缀的 Image datablock
|
||||
- 使用 `O DA3 Depth Plane` 或 `O MoGe2 Depth Plane` 的 Geometry Nodes 修改器
|
||||
- 连接颜色、Alpha、Bump 与材质位移的材质
|
||||
|
||||
Geometry Nodes 提供深度范围、细分、重拓扑、平滑、背景深度和位移强度等控制。深度 Mask 在几何和材质路径中使用相同阈值,以保持轮廓一致。
|
||||
|
||||
材质与图片名称以源 Image datablock 为基名。对象 Transform、显示尺寸和 Offset 会转换为面片的空间位置与比例。
|
||||
材质与图片名称以源 Image datablock 为基名。生成贴图将业务后缀放在真实文件扩展名前,避免 Blender 将其误判为源图数据块。对象 Transform、显示尺寸和 Offset 会转换为面片的空间位置与比例。
|
||||
|
||||
## 单图与动画文件
|
||||
|
||||
|
||||
Reference in New Issue
Block a user