feat(cutout): implement boundary padding for cutout textures
- Introduced a new `Boundary Padding` preference in the Cutout Tool with a default of 2 px and a configurable range of 1-4 px. - Updated the Cutout client to establish inward mapping from the final Mask, sampling in a fixed direction and processing independent material RGBA and Depth. - Enhanced the handling of RGBA and Depth during cutout operations, ensuring proper mapping and preservation of source data. - Added tests to validate the new boundary padding functionality and its integration with existing cutout processes. feat(geometry): remove overall mesh smoothing from geometry nodes - Removed the `Smooth` input from several geometry node groups to eliminate unnecessary overall mesh smoothing. - Retained `Smooth Weight` for depth nodes while removing it from Cutout and Relief Plane nodes. - Ensured that boundary, normal, and fill smoothing behaviors remain intact and consistent. - Updated tests and documentation to reflect the changes in node interfaces and behaviors. feat(normals): scale tangent normals with depth - Reused the existing `o_normal_reduction` attribute to adjust Tangent Normal strength based on the geometry's `Depth Scale`. - Ensured that Tangent Normal strength is consistent with the geometry depth, preserving full strength for materials that do not provide the attribute. - Updated tests to verify the correct behavior of normal strength adjustments in both Tangent and Object Space.
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@@ -154,8 +154,15 @@ def prepare_mask(alpha, threshold, transform, fine_outline):
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return mask
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def build_mesh(alpha, spacing, threshold, *, pixel_transform=None, fine_outline=True):
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"""Return pixel-space quality triangles and component ranges."""
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def build_mesh(
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alpha,
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spacing,
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threshold,
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*,
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pixel_transform=None,
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fine_outline=True,
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):
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"""Return pixel-space quality triangles, component ranges and final Mask."""
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alpha = np.asarray(alpha, dtype=float)
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if alpha.ndim != 2 or not alpha.size or not np.isfinite(alpha).all():
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raise ValueError("The Cutout Alpha must be a finite two-dimensional array")
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@@ -210,7 +217,8 @@ def build_mesh(alpha, spacing, threshold, *, pixel_transform=None, fine_outline=
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if offset > 50000:
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raise ValueError("Cutout mesh vertex limit exceeded")
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points, faces = np.concatenate(points), np.concatenate(faces)
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return points, faces, g.boundary_vertices_from_faces(len(points), faces), components
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result = points, faces, g.boundary_vertices_from_faces(len(points), faces), components
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return *result, mask
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def filter_alpha(alpha, threshold, min_area=16):
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