feat(cutout): implement boundary padding for cutout textures
- Introduced a new `Boundary Padding` preference in the Cutout Tool with a default of 2 px and a configurable range of 1-4 px. - Updated the Cutout client to establish inward mapping from the final Mask, sampling in a fixed direction and processing independent material RGBA and Depth. - Enhanced the handling of RGBA and Depth during cutout operations, ensuring proper mapping and preservation of source data. - Added tests to validate the new boundary padding functionality and its integration with existing cutout processes. feat(geometry): remove overall mesh smoothing from geometry nodes - Removed the `Smooth` input from several geometry node groups to eliminate unnecessary overall mesh smoothing. - Retained `Smooth Weight` for depth nodes while removing it from Cutout and Relief Plane nodes. - Ensured that boundary, normal, and fill smoothing behaviors remain intact and consistent. - Updated tests and documentation to reflect the changes in node interfaces and behaviors. feat(normals): scale tangent normals with depth - Reused the existing `o_normal_reduction` attribute to adjust Tangent Normal strength based on the geometry's `Depth Scale`. - Ensured that Tangent Normal strength is consistent with the geometry depth, preserving full strength for materials that do not provide the attribute. - Updated tests to verify the correct behavior of normal strength adjustments in both Tangent and Object Space.
This commit is contained in:
@@ -473,6 +473,7 @@ class BaseShape:
|
||||
faces: object
|
||||
uv: object
|
||||
balloon: object
|
||||
mask: object
|
||||
|
||||
|
||||
def cutout_domain(mesh, bounds, world_metric, balloon_algorithm="POISSON"):
|
||||
@@ -664,14 +665,16 @@ def build_base_shape(
|
||||
) @ metric_transform(world_metric)
|
||||
from .mesh import build_mesh
|
||||
|
||||
mesh_result = build_mesh(
|
||||
content_values,
|
||||
edge_length,
|
||||
alpha_threshold,
|
||||
pixel_transform=pixel_transform,
|
||||
fine_outline=fine_outline,
|
||||
)
|
||||
*mesh_geometry, mask = mesh_result
|
||||
mesh = (
|
||||
*build_mesh(
|
||||
content_values,
|
||||
edge_length,
|
||||
alpha_threshold,
|
||||
pixel_transform=pixel_transform,
|
||||
fine_outline=fine_outline,
|
||||
),
|
||||
*mesh_geometry,
|
||||
(content_values.shape[1], content_values.shape[0]),
|
||||
)
|
||||
preferences = addon_preferences(context)
|
||||
@@ -683,4 +686,5 @@ def build_base_shape(
|
||||
faces=counter_clockwise_faces(planar, faces),
|
||||
uv=np.asarray(uv, dtype=np.float32),
|
||||
balloon=np.asarray(balloon, dtype=np.float64) / world_z_scale,
|
||||
mask=np.asarray(mask, dtype=bool),
|
||||
)
|
||||
|
||||
Reference in New Issue
Block a user