feat(cutout): implement boundary padding for cutout textures

- Introduced a new `Boundary Padding` preference in the Cutout Tool with a default of 2 px and a configurable range of 1-4 px.
- Updated the Cutout client to establish inward mapping from the final Mask, sampling in a fixed direction and processing independent material RGBA and Depth.
- Enhanced the handling of RGBA and Depth during cutout operations, ensuring proper mapping and preservation of source data.
- Added tests to validate the new boundary padding functionality and its integration with existing cutout processes.

feat(geometry): remove overall mesh smoothing from geometry nodes

- Removed the `Smooth` input from several geometry node groups to eliminate unnecessary overall mesh smoothing.
- Retained `Smooth Weight` for depth nodes while removing it from Cutout and Relief Plane nodes.
- Ensured that boundary, normal, and fill smoothing behaviors remain intact and consistent.
- Updated tests and documentation to reflect the changes in node interfaces and behaviors.

feat(normals): scale tangent normals with depth

- Reused the existing `o_normal_reduction` attribute to adjust Tangent Normal strength based on the geometry's `Depth Scale`.
- Ensured that Tangent Normal strength is consistent with the geometry depth, preserving full strength for materials that do not provide the attribute.
- Updated tests to verify the correct behavior of normal strength adjustments in both Tangent and Object Space.
This commit is contained in:
2026-09-15 00:40:24 +08:00
parent ab282e4fdf
commit 591e62085a
93 changed files with 1915 additions and 2851 deletions

View File

@@ -9,6 +9,7 @@ from ...common.image import (
)
from ...common.depth import (
depth_uniform_scale,
fit_image_depth_direction,
load_depth_metadata,
load_depth_result_image,
)
@@ -80,12 +81,26 @@ def create_depth_plane_object(
modifier.node_group = node_group
modifier.show_group_selector = False
uniform_scale = depth_uniform_scale(source_object, depth_metadata)
for name, value in (
inputs = [
("Subdivide", max(0, min(10, int(subdivisions)))),
("Reference Depth", depth_metadata["reference_depth"] * uniform_scale),
("Uniform Scale", uniform_scale),
("Depth Image", depth_image),
):
]
if plane_type == "RELIEF":
try:
depth_direction = fit_image_depth_direction(
depth_image,
bounds,
uniform_scale,
)
except ValueError:
depth_direction = (0.0, 0.0, 1.0)
inputs.append((
"Depth Direction",
depth_direction,
))
for name, value in inputs:
set_modifier_input(
modifier,
modifier_input_identifier(node_group, name),