feat(cutout): implement boundary padding for cutout textures
- Introduced a new `Boundary Padding` preference in the Cutout Tool with a default of 2 px and a configurable range of 1-4 px. - Updated the Cutout client to establish inward mapping from the final Mask, sampling in a fixed direction and processing independent material RGBA and Depth. - Enhanced the handling of RGBA and Depth during cutout operations, ensuring proper mapping and preservation of source data. - Added tests to validate the new boundary padding functionality and its integration with existing cutout processes. feat(geometry): remove overall mesh smoothing from geometry nodes - Removed the `Smooth` input from several geometry node groups to eliminate unnecessary overall mesh smoothing. - Retained `Smooth Weight` for depth nodes while removing it from Cutout and Relief Plane nodes. - Ensured that boundary, normal, and fill smoothing behaviors remain intact and consistent. - Updated tests and documentation to reflect the changes in node interfaces and behaviors. feat(normals): scale tangent normals with depth - Reused the existing `o_normal_reduction` attribute to adjust Tangent Normal strength based on the geometry's `Depth Scale`. - Ensured that Tangent Normal strength is consistent with the geometry depth, preserving full strength for materials that do not provide the attribute. - Updated tests to verify the correct behavior of normal strength adjustments in both Tangent and Object Space.
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## 1. Relief depth behavior
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- [x] 1.1 Add the public `Depth Offset` distance input to `O Image Relief Plane`, with a default of one and signed range; expose `Depth Direction`, `Depth Offset`, and `Depth Scale` directly below `Thickness` in that order.
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- [x] 1.2 Add `Depth Offset` to `Reference Depth` before `reference_plane_depth()`, then replace the thickness-dependent inward limit with a zero clamp after direction adjustment and `Depth Scale`, preserving fixed-base and side-layer weighting.
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## 2. Behavior verification
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- [x] 2.1 Update Relief Plane geometry tests to verify far depths stop at `Thickness`, positive depths remain unrestricted, and the fixed base and side interpolation remain valid.
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- [x] 2.2 Add positive, negative, and zero `Depth Offset` tests, including direction adjustment, `Depth Scale = 0`, and checks that Depth Offset is scaled as part of the corrected relative depth while the depth-zero height remains fixed.
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- [x] 2.3 Update the node-group interface inventory test for `Depth Direction` and `Depth Offset` names, order, panel placement, and old base-plane clamp behavior.
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## 3. Node asset
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- [x] 3.1 Run `uv run node-group build` to rebuild and validate `src/anyimage/assets/O_AnyImage.blend` from the updated source and tests.
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- [x] 3.2 Run the relevant Relief Plane and plane-object tests, then inspect the final diff for stale inward-limit nodes or old behavior references.
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## 4. Initial depth direction
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- [x] 4.1 Extract the robust plane-direction fit into `common.depth` and reuse it from Cutout Symmetry calibration.
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- [x] 4.2 Fit the complete valid Relief depth image in local plane coordinates and initialize the new Modifier's `Depth Direction`.
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- [x] 4.3 Add sloped-depth initialization and shared calibration regression tests.
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