Add new tests and functionality for image processing and geometry handling
- Introduced color_image.py for preparing standalone color images for tests. - Added hdr_image.py to create HDR textures for testing. - Implemented test_image_depth_panorama.py to evaluate panorama topology, UVs, and depth discontinuities. - Created test_shadeless.py to validate the opacity and HDR color endpoints of the Shadeless group. - Developed moge3_export.py for exporting dynamic MoGe-3 backbone and ONNX graphs. - Added material.py to inherit material slots onto generated geometry. - Built image_depth_panorama.py to construct a quad panorama with depth separation and sampling.
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@@ -13,6 +13,7 @@ from .groups.image_depth_balloon import build_image_depth_balloon_group
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from .groups.image_layer import build_image_layer_group
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from .groups.image_depth_layer import build_image_depth_layer_group
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from .groups.shadeless import build_shadeless_group
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from .groups.image_depth_panorama import build_image_depth_panorama_group
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OUTPUT_PATH = Path(__file__).resolve().parents[2] / "src/anyimage/assets/O_AnyImage.blend"
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@@ -22,6 +23,7 @@ def build_node_groups():
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"""Build each asset once in dependency order."""
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image_plane = build_image_plane_group()
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return [
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build_image_depth_panorama_group(),
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image_plane,
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build_image_depth_plane_group(image_plane),
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build_image_relief_plane_group(image_plane),
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