Add new tests and functionality for image processing and geometry handling
- Introduced color_image.py for preparing standalone color images for tests. - Added hdr_image.py to create HDR textures for testing. - Implemented test_image_depth_panorama.py to evaluate panorama topology, UVs, and depth discontinuities. - Created test_shadeless.py to validate the opacity and HDR color endpoints of the Shadeless group. - Developed moge3_export.py for exporting dynamic MoGe-3 backbone and ONNX graphs. - Added material.py to inherit material slots onto generated geometry. - Built image_depth_panorama.py to construct a quad panorama with depth separation and sampling.
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@@ -204,7 +204,7 @@ def test_artifacts_use_corrected_depth_and_original_normals(
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check_cancelled=lambda: None,
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)
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with (
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patch.object(artifacts.moge2, "infer", return_value=[frame]),
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patch.object(artifacts.moge, "infer", return_value=[frame]),
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patch.object(
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artifacts, "write_depth_texture",
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return_value=tmp_path / "depth.exr",
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@@ -217,7 +217,7 @@ def test_artifacts_use_corrected_depth_and_original_normals(
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) as normal,
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patch.object(artifacts, "extend_edge_depth", wraps=extend_edge_depth) as repair,
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):
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artifacts.generate_moge2_artifacts(
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artifacts.generate_moge_artifacts(
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context, {}, path, generate_depth=generate_depth, normal_mode=normal_mode,
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)
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if normal_mode != "NONE":
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