feat: add tests for outline points and thickness handling in depth surface

This commit is contained in:
2026-09-16 00:29:30 +08:00
parent 2dfa9b2add
commit 474fc10f0f
4 changed files with 45 additions and 6 deletions

View File

@@ -240,13 +240,21 @@ def split_depth_surface(group, geometry, face_camera, strength, reference_depth,
return choose.outputs["Output"], face_camera, cut
def build_surface_camera(group, original, separated, cut_vertex, strength):
def build_surface_camera(group, original, separated, cut_vertex, strength, *, always_vertex=None):
"""Change cut depth along the original ray, preserving every other vertex."""
enabled = group.nodes.new("GeometryNodeSwitch")
enabled.input_type = "BOOLEAN"
group.links.new(_math(group, "GREATER_THAN", strength, 0.0), enabled.inputs["Switch"])
enabled.inputs["False"].default_value = False
group.links.new(cut_vertex, enabled.inputs["True"])
if always_vertex is not None:
combined = group.nodes.new("FunctionNodeBooleanMath")
combined.operation = "OR"
group.links.new(enabled.outputs["Output"], combined.inputs[0])
group.links.new(always_vertex, combined.inputs[1])
enabled = combined.outputs["Boolean"]
else:
enabled = enabled.outputs["Output"]
original_axes = group.nodes.new("ShaderNodeSeparateXYZ")
separated_axes = group.nodes.new("ShaderNodeSeparateXYZ")
group.links.new(original, original_axes.inputs[0])
@@ -260,7 +268,7 @@ def build_surface_camera(group, original, separated, cut_vertex, strength):
group.links.new(ratio, projected.inputs[3])
choose = group.nodes.new("GeometryNodeSwitch")
choose.input_type = "VECTOR"
group.links.new(enabled.outputs["Output"], choose.inputs["Switch"])
group.links.new(enabled, choose.inputs["Switch"])
group.links.new(original, choose.inputs["False"])
group.links.new(projected.outputs[0], choose.inputs["True"])
return evaluate_field(group, choose.outputs["Output"], "FLOAT_VECTOR", "POINT")
@@ -275,7 +283,7 @@ def thicken_depth_surface(group, geometry, thickness, normal_smooth=None, *,
# Encode identity in the construction geometry before extrusion. The source
# surface remains a separate sampling input; no position or ID is stored.
identity = nodes.new("ShaderNodeCombineXYZ")
for operation, axis in (("MODULO", "X"), ("DIVIDE", "Y")):
for operation, axis in (("MODULO", "X"), ("DIVIDE", "Z")):
part = nodes.new("FunctionNodeIntegerMath")
part.operation = operation
part.inputs[1].default_value = 4096

View File

@@ -269,7 +269,10 @@ def _build_depth_surface(group, geometry, controls):
group, geometry, sample_face_camera(group, image), split, controls.outputs["Reference Depth"], triangles=True,
)
geometry = remove_boundary_triangles(group, geometry)
camera = build_surface_camera(group, _position_field(group, image), corner_camera, cut_vertex, split)
outline = evaluate_field(group, edge_boundary_field(group.nodes, group.links), "BOOLEAN", "POINT")
camera = build_surface_camera(
group, _position_field(group, image), corner_camera, cut_vertex, split, always_vertex=outline,
)
projection = project_depth_surface(
group, geometry, camera, scale, controls.outputs["Reference Depth"], controls.outputs["Depth Scale"], split,
)