Add new node asset scripts for geometry and shader operations
- Implemented `build_mesh_plane.py` to create a geometry node group for mesh planes with customizable parameters. - Created `build_shadeless.py` for a shader node group that displays color without scene lighting while preserving shadows and reflections. - Added `validate.py` to validate the integrity of the newly created node groups and their inputs. - Introduced `validate_cutout.py` to ensure the functionality of cutout node groups and their dependencies. - Developed `validate_mesh_plane.py` to test the mesh plane creation and its modifier settings.
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src/anyimage/server/models/geometry.py
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11
src/anyimage/server/models/geometry.py
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from dataclasses import dataclass
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@dataclass
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class GeometryFrame:
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depth: object
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points: object
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intrinsics: object
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valid_mask: object
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confidence: object | None = None
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model_mask: object | None = None
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