Add new node asset scripts for geometry and shader operations
- Implemented `build_mesh_plane.py` to create a geometry node group for mesh planes with customizable parameters. - Created `build_shadeless.py` for a shader node group that displays color without scene lighting while preserving shadows and reflections. - Added `validate.py` to validate the integrity of the newly created node groups and their inputs. - Introduced `validate_cutout.py` to ensure the functionality of cutout node groups and their dependencies. - Developed `validate_mesh_plane.py` to test the mesh plane creation and its modifier settings.
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@@ -2,27 +2,44 @@ from .input import (
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IMAGE_SUFFIXES,
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VIDEO_SUFFIXES,
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TaskCancelled,
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analysis_frames,
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check_cancelled,
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collect_images,
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copy_color_images,
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copy_frames,
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extract_video_frames,
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first_frames,
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prepare_background_input,
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input_frames,
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prepare_input,
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)
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from .resolution import (
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DEFAULT_MAX_AI_INPUT_SIZE,
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MAX_MAX_AI_INPUT_SIZE,
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MIN_MAX_AI_INPUT_SIZE,
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limit_image,
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limited_image_size,
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normalized_max_input_size,
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)
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__all__ = (
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"IMAGE_SUFFIXES",
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"VIDEO_SUFFIXES",
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"TaskCancelled",
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"analysis_frames",
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"check_cancelled",
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"collect_images",
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"copy_color_images",
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"copy_frames",
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"extract_video_frames",
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"first_frames",
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"prepare_background_input",
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"input_frames",
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"prepare_input",
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"DEFAULT_MAX_AI_INPUT_SIZE",
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"MAX_MAX_AI_INPUT_SIZE",
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"MIN_MAX_AI_INPUT_SIZE",
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"limit_image",
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"limited_image_size",
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"normalized_max_input_size",
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)
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