Add new node asset scripts for geometry and shader operations

- Implemented `build_mesh_plane.py` to create a geometry node group for mesh planes with customizable parameters.
- Created `build_shadeless.py` for a shader node group that displays color without scene lighting while preserving shadows and reflections.
- Added `validate.py` to validate the integrity of the newly created node groups and their inputs.
- Introduced `validate_cutout.py` to ensure the functionality of cutout node groups and their dependencies.
- Developed `validate_mesh_plane.py` to test the mesh plane creation and its modifier settings.
This commit is contained in:
2026-08-30 00:17:29 +08:00
parent 7d39fe8c5e
commit 32bcd45d7b
168 changed files with 7213 additions and 13121 deletions

View File

@@ -2,27 +2,44 @@ from .input import (
IMAGE_SUFFIXES,
VIDEO_SUFFIXES,
TaskCancelled,
analysis_frames,
check_cancelled,
collect_images,
copy_color_images,
copy_frames,
extract_video_frames,
first_frames,
prepare_background_input,
input_frames,
prepare_input,
)
from .resolution import (
DEFAULT_MAX_AI_INPUT_SIZE,
MAX_MAX_AI_INPUT_SIZE,
MIN_MAX_AI_INPUT_SIZE,
limit_image,
limited_image_size,
normalized_max_input_size,
)
__all__ = (
"IMAGE_SUFFIXES",
"VIDEO_SUFFIXES",
"TaskCancelled",
"analysis_frames",
"check_cancelled",
"collect_images",
"copy_color_images",
"copy_frames",
"extract_video_frames",
"first_frames",
"prepare_background_input",
"input_frames",
"prepare_input",
"DEFAULT_MAX_AI_INPUT_SIZE",
"MAX_MAX_AI_INPUT_SIZE",
"MIN_MAX_AI_INPUT_SIZE",
"limit_image",
"limited_image_size",
"normalized_max_input_size",
)