Add new node asset scripts for geometry and shader operations
- Implemented `build_mesh_plane.py` to create a geometry node group for mesh planes with customizable parameters. - Created `build_shadeless.py` for a shader node group that displays color without scene lighting while preserving shadows and reflections. - Added `validate.py` to validate the integrity of the newly created node groups and their inputs. - Introduced `validate_cutout.py` to ensure the functionality of cutout node groups and their dependencies. - Developed `validate_mesh_plane.py` to test the mesh plane creation and its modifier settings.
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@@ -1,35 +1,7 @@
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from .grid_mesh import (
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compact_mesh,
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confidence_percentile_map,
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confidence_percentile_threshold,
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depth_edge_mask,
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depth_discontinuity_ratio,
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edge_culling_stretch_limit,
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foreground_mesh_mask,
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mesh_triangle_faces,
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remove_background_faces,
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triangle_edge_stretch_values,
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triangle_edge_stretch_mask,
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)
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from .projection import unproject_camera_depth, unproject_depth_frame
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from .surface import GeometryFrame, SurfaceMesh, build_surface
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__all__ = (
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"GeometryFrame",
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"SurfaceMesh",
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"build_surface",
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"compact_mesh",
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"confidence_percentile_map",
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"confidence_percentile_threshold",
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"depth_edge_mask",
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"depth_discontinuity_ratio",
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"edge_culling_stretch_limit",
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"foreground_mesh_mask",
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"mesh_triangle_faces",
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"remove_background_faces",
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"triangle_edge_stretch_values",
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"triangle_edge_stretch_mask",
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"unproject_camera_depth",
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"unproject_depth_frame",
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)
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