Add new node asset scripts for geometry and shader operations
- Implemented `build_mesh_plane.py` to create a geometry node group for mesh planes with customizable parameters. - Created `build_shadeless.py` for a shader node group that displays color without scene lighting while preserving shadows and reflections. - Added `validate.py` to validate the integrity of the newly created node groups and their inputs. - Introduced `validate_cutout.py` to ensure the functionality of cutout node groups and their dependencies. - Developed `validate_mesh_plane.py` to test the mesh plane creation and its modifier settings.
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src/anyimage/operators/perspective_tool/__init__.py
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src/anyimage/operators/perspective_tool/__init__.py
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from .edit_perspective import EditImagePerspective, ImagePerspectiveTool
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CLASSES = (EditImagePerspective,)
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__all__ = ("CLASSES", "ImagePerspectiveTool")
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